Hi, now I'm going to build a stage where anyone can enjoy karate animation for long time by loop long animation.
This space will be completed after about 2 weeks. I want a large fire at the center of the space. So, I began to make it by particle. The image below is not the space, it is my private laboratory.
I have already set up the BGM, please hear it if you have a time to go my shop.
Hi, I released a new karate animation. It is a combination of right roundhouse kick, left reverse roundhouse kick, right jumping high kick.
I am satisfied with this work. I remember the player who showed this movement in the real match once.The movement was very splendid.
By the way, my tool to make animation is Poser7.0. I am usually troubled with the change of the angle of the ankle ,when I turn off the Inverse kinematics.Possibly I may not understand an operation method.
I turn on IK from beginning to end and, in the case of the movement with a few raising and lowerings of foot, can make it. But when a foot to sprinkle a center of gravity changes frequently, I must change ON,OFF of IK. I perform pose registration frequently to deal with the symptom. I finally register the pose of all frames, and arrange all poses in the state that turned off IK and fine-tune by one frame.
I think it is very important to adjust all frames without compromising.
Hi, my karate animations increased considerably. So, I begin set selling for the first time. The name of set item is "Karate Animation 1st collection". It is sold in "SL Exchange" and "Shop Onrez".
I did not feel like for set selling very much,but there seems to be many people bought at a time plenty, according to the "Transaction History". So, I thought the set item may be necesarry.
Animations in the set "1st collection" are bellow. The price is discounted a little than buying them individually.
Fithing Pose (hands are released) Fithing Pose (with fist) Fithing Pose (southpaw) Right Punch Left Punch Left Front Kick Right Front Kick Left Roundhouse Kick Right Roundhouse Kick Right Roundhouse Kick(with feint) Right Reverse Roundhouse Kick Jumping Backspin Kick Left Axe Kick Left Side Kick Right Backspin Chop Combination of Punch left ,right and left roundhousekick Combination of left roundhouse kick and right reverse roundhouse kick Karate combination skill of Punch left ,right,Backspin blow,Axe kick HUD to control animations , Motion Pug 1.0
Today, I released the "Left Front Kick". Please watch YouTube movie below.
This animation is a kick to the body of opponent, though almost of my animations are to the head.
I am satisfied with this animation very much. This skill is very important in the actual match.
When I make combination skill animations, you will understand the importance of this animation. This animation is in the green vendor on the 1st floor of my shop. You can go to my shop by clikking the images at the right aerea of this page.