Showing posts with label weapon. DCS2. Show all posts
Showing posts with label weapon. DCS2. Show all posts

Sunday, August 1, 2010

At last "typeC" was completed.

At last I completed the "Karate for DCS2/CCS/XRPS".

I spent about 1 year to make this, because I had been very busy in real life from last autumn to this spring.

But in June, I opened the official website, and today I released this "typeC".
I am a little happy now.

You can watch this animation by YouTube from following URL.
http://brave-stream.com/combat/weapon/karate_type_c/


The characteristic of "typeC" is composition from classical and traditional skills of karate.

When I started to learn karate, I wondered "will these skills be usable in real match?".

After that, I understood those seem not to be usable.But the interest lasted all the time.

When I tested this weapon, I thought "It is cool unexpectedly."


By the way, I set the price "L$1700", slightly low price.
I will be happy if many players use this weapon.

Wednesday, June 23, 2010

I made "Chop from the Overhead".

Hi, I made the animation of chop this time successively in the last time.

This chop will be the most powerful skill in all chops.

This is a skill for training in  dojo. This skill is very dynamic about the motion of arm and whole body.

I had learned from my teacher,
"By moving speedy and dynamic in the training, you will be able to move more speedy in the match."

It is important to use not only the arm but also whole body.


Please watch this page about this animation. (YouTube movie and commentary)
Brave Stream Official Website "Chop from the Overhead"

The point that I cared about is the balance of torsion condition of the upper body and the waist.
I did adjustment again many times.

I want to make some more chops.

And I will make the combat weapon that icludes many chops.

Thursday, October 15, 2009

Sounds for Karate weapon

Hi, I released the sounds by L$0.



You can change animations in "Karate Fight" weapon.
So,you can customize Karate weapon.

Not only animations but  also sounds are necessarry to customize.
So, I released them in my shop.

The sounds are free.

Please use them.

http://slurl.com/secondlife/Fushida/113/9/56

Friday, September 18, 2009

Change from "WARPS" to "XRPS"

Hi, I am making the official web site of "Brave Stream".
And I used the hud of WARPS after a long absence.

So, the new hud "XRPS" was sent.
I wonder if the name of "WARPS" has been changed.
I confirmed about it to my friend in SL.
My expectation was right.

I went to the XRPS SIM "Lost City 29,187,26".

The purple board will give you hud by clicking it.
And there are wide room like this.

I confirmed that my weapon is available for WRPS.
I fight with my second avatar.


Succeeded.

I revised a signboard in SL or blog after this.
Oh, it was troublesome. . .

Thursday, July 9, 2009

Karate for DCS/CCS/XRPS Hybrid2009

Hi,
Today, I reased the new Karate weapon for DCS2, CCS, XRPS.

[shop in SL]
http://slurl.com/secondlife/Fushida/103/14/56

[ Xstreet ]
https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1603780




_/_/_/ Introduction _/_/_/

"Karate for DCS/CCS/XRPS Hybrid2009" is the newest type of the Karate weapon series for combats that it has begun from February, 2008.

This is a weapon for DCS2,CCS and XRPS.By attaching it, players can use Karate skills.

In DCS2, CCS and XRPS, players attack the opponents by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse. If a timing and distance are appropriate, the player can give the opponent damage.


_/_/_/ A characteristic of Hybrid2009 _/_/_/

1,This "Hybrid 2009" is edited by choosing popular skills included in three editions "Karate Fight","Karate type K","Karate type S".In SIM where the rule is very severe, there is a case forbidding all skills with the jump.Therefore I selected only skills without the jump.


2,You can turn off the combat mode of Karate by typing "/88 off" in chat window.
So, it is not necessary to worry that the karate skill begins in an unexpected scene.And you can turn on the combat mode of Karate by typing "/88 on".


3,You can invalidate the sound effects by typing "/88 se_off" in chat window.Because sound effects cause an error in SIM where the lag is big, it is convenient that you can invalidate sound effects.

And you can validate the sound effects by typing "/88 se_on" in chat window.
The default setting when you attach the weapon is "Karate on" and "sound effects on".

4,If you click the bracelet, it becomes invisible.The next click makes it appear.If you do not like the to attach the bracelet, you can make it be invisible.

_/_/_/ How to use [Karate for DCS/CCS/XRPS Hybrid2009] _/_/_/


(1)Rez the object "Karate_Hybrid2009_box" on the ground of sand box or your land.

(2)Right click it and open the content.

(3)Put the "Karate_Hybrid2009" in the inventory.


(4)Drag and drop the "Karate_Hybrid2009" to attach your avator.An bracelet object is attached to the right arm of the avatar.

(5)You can attack the opponent by pushing the arrow button while pushing the left button of the mouse.* If an owner clicks it, the earring object will be invisible. And 2nd click make it appear.* And the earring is modify OK, so you can change the shape and part to attach.


_/_/_/ YouTube _/_/_/

http://www.youtube.com/watch?v=fIvVIRbPYok

_/_/_/ The operation of the karate skills with arrow keys _/_/_/


With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.

arrow keyForward(W)=== Combination of left triple high kick === [forward_arrow]
Back(S) ===== Combination of left roundhouse kick and right reverse roundhouse kick === [back_arrow]
Left(A) ===== Combination of punch left ,right and left roundhousekick === [left_arrow]
Right(D)===== Right axe kick === [right_arrow]
Forward(W) + Back(S) ===== Combination of left punch,right punch, backspin blow, axe kick == [forward_back]
Forward(W) + Left(A) ===== Combination of left front kick and right high kick(*) === [forward_left]Forward(W) + Right(D) =====
Combination of right Low, middle, high kick(*) = [forward_right]
Left(A) + Right(D) ===== Rush of body blows (*) = [left_right]
Back(S) + Left(A) ===== Combination of left high kick, side kick, and right punch(*) = [back_left]

Back(S) + Right(D) ===== Combination of 3 punches and right low kick(*) = [back_right]
(*)


In the case of the skill to have to push 2 keys, the animation starts by the timing when you release the keys.


_/_/_/ The change of animation assigned to arrow key _/_/_/

(1)Rez the earring object," Karate_Hybrid2009 " on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.

(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).(You had better to write the original name of the animation file in the "description" field of property panel)

(3)After replacing, return "Karate_Hybrid2009" to your inventory, and attach it by drag & drop.

* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to
replace.


_/_/_/ The change of sound assigned to arrow key _/_/_/

Like a case to replace animation files, replace the sound file and change the file name.

_/_/_/ Permissions of each elements of this weapon _/_/_/

animation === Modify OK, Transfer OKsound === Modify OK,
Transfer OKobject === Modify OK, Transfer OKscript === Transfer OK


_/_/_/ Group _/_/_/

I established a group to send update information from "Brave Stream".

_/_/_/ _/_/_/