Showing posts with label weapon. Show all posts
Showing posts with label weapon. Show all posts

Sunday, August 1, 2010

At last "typeC" was completed.

At last I completed the "Karate for DCS2/CCS/XRPS".

I spent about 1 year to make this, because I had been very busy in real life from last autumn to this spring.

But in June, I opened the official website, and today I released this "typeC".
I am a little happy now.

You can watch this animation by YouTube from following URL.
http://brave-stream.com/combat/weapon/karate_type_c/


The characteristic of "typeC" is composition from classical and traditional skills of karate.

When I started to learn karate, I wondered "will these skills be usable in real match?".

After that, I understood those seem not to be usable.But the interest lasted all the time.

When I tested this weapon, I thought "It is cool unexpectedly."


By the way, I set the price "L$1700", slightly low price.
I will be happy if many players use this weapon.

Thursday, October 15, 2009

Sounds for Karate weapon

Hi, I released the sounds by L$0.



You can change animations in "Karate Fight" weapon.
So,you can customize Karate weapon.

Not only animations but  also sounds are necessarry to customize.
So, I released them in my shop.

The sounds are free.

Please use them.

http://slurl.com/secondlife/Fushida/113/9/56

Friday, September 18, 2009

Change from "WARPS" to "XRPS"

Hi, I am making the official web site of "Brave Stream".
And I used the hud of WARPS after a long absence.

So, the new hud "XRPS" was sent.
I wonder if the name of "WARPS" has been changed.
I confirmed about it to my friend in SL.
My expectation was right.

I went to the XRPS SIM "Lost City 29,187,26".

The purple board will give you hud by clicking it.
And there are wide room like this.

I confirmed that my weapon is available for WRPS.
I fight with my second avatar.


Succeeded.

I revised a signboard in SL or blog after this.
Oh, it was troublesome. . .

Thursday, July 9, 2009

Karate for DCS/CCS/XRPS Hybrid2009

Hi,
Today, I reased the new Karate weapon for DCS2, CCS, XRPS.

[shop in SL]
http://slurl.com/secondlife/Fushida/103/14/56

[ Xstreet ]
https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1603780




_/_/_/ Introduction _/_/_/

"Karate for DCS/CCS/XRPS Hybrid2009" is the newest type of the Karate weapon series for combats that it has begun from February, 2008.

This is a weapon for DCS2,CCS and XRPS.By attaching it, players can use Karate skills.

In DCS2, CCS and XRPS, players attack the opponents by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse. If a timing and distance are appropriate, the player can give the opponent damage.


_/_/_/ A characteristic of Hybrid2009 _/_/_/

1,This "Hybrid 2009" is edited by choosing popular skills included in three editions "Karate Fight","Karate type K","Karate type S".In SIM where the rule is very severe, there is a case forbidding all skills with the jump.Therefore I selected only skills without the jump.


2,You can turn off the combat mode of Karate by typing "/88 off" in chat window.
So, it is not necessary to worry that the karate skill begins in an unexpected scene.And you can turn on the combat mode of Karate by typing "/88 on".


3,You can invalidate the sound effects by typing "/88 se_off" in chat window.Because sound effects cause an error in SIM where the lag is big, it is convenient that you can invalidate sound effects.

And you can validate the sound effects by typing "/88 se_on" in chat window.
The default setting when you attach the weapon is "Karate on" and "sound effects on".

4,If you click the bracelet, it becomes invisible.The next click makes it appear.If you do not like the to attach the bracelet, you can make it be invisible.

_/_/_/ How to use [Karate for DCS/CCS/XRPS Hybrid2009] _/_/_/


(1)Rez the object "Karate_Hybrid2009_box" on the ground of sand box or your land.

(2)Right click it and open the content.

(3)Put the "Karate_Hybrid2009" in the inventory.


(4)Drag and drop the "Karate_Hybrid2009" to attach your avator.An bracelet object is attached to the right arm of the avatar.

(5)You can attack the opponent by pushing the arrow button while pushing the left button of the mouse.* If an owner clicks it, the earring object will be invisible. And 2nd click make it appear.* And the earring is modify OK, so you can change the shape and part to attach.


_/_/_/ YouTube _/_/_/

http://www.youtube.com/watch?v=fIvVIRbPYok

_/_/_/ The operation of the karate skills with arrow keys _/_/_/


With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.

arrow keyForward(W)=== Combination of left triple high kick === [forward_arrow]
Back(S) ===== Combination of left roundhouse kick and right reverse roundhouse kick === [back_arrow]
Left(A) ===== Combination of punch left ,right and left roundhousekick === [left_arrow]
Right(D)===== Right axe kick === [right_arrow]
Forward(W) + Back(S) ===== Combination of left punch,right punch, backspin blow, axe kick == [forward_back]
Forward(W) + Left(A) ===== Combination of left front kick and right high kick(*) === [forward_left]Forward(W) + Right(D) =====
Combination of right Low, middle, high kick(*) = [forward_right]
Left(A) + Right(D) ===== Rush of body blows (*) = [left_right]
Back(S) + Left(A) ===== Combination of left high kick, side kick, and right punch(*) = [back_left]

Back(S) + Right(D) ===== Combination of 3 punches and right low kick(*) = [back_right]
(*)


In the case of the skill to have to push 2 keys, the animation starts by the timing when you release the keys.


_/_/_/ The change of animation assigned to arrow key _/_/_/

(1)Rez the earring object," Karate_Hybrid2009 " on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.

(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).(You had better to write the original name of the animation file in the "description" field of property panel)

(3)After replacing, return "Karate_Hybrid2009" to your inventory, and attach it by drag & drop.

* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to
replace.


_/_/_/ The change of sound assigned to arrow key _/_/_/

Like a case to replace animation files, replace the sound file and change the file name.

_/_/_/ Permissions of each elements of this weapon _/_/_/

animation === Modify OK, Transfer OKsound === Modify OK,
Transfer OKobject === Modify OK, Transfer OKscript === Transfer OK


_/_/_/ Group _/_/_/

I established a group to send update information from "Brave Stream".

_/_/_/ _/_/_/



Saturday, June 6, 2009

The Update of "Karate typeS"

Hi, today I released "Karate for DCS/CCS/XRPS typeS 1.5".
It is the update virsion.

This update was given to follow the rule of many combat SIMs.
The jump distance of "Reverse Roundhouse Jumping Triple Kick" and "Triangle Jump" were redused.

Customers who purchased "typeS" can exchange to "typeS 1.5".
If you want to exchange, send IM to me(William7 Streeter).

I will confirm the avatar's name.
*Give me IM from the avatar that purchased the "typeS". If a different avatar send me IM, I cannot distinguish it is real or not.

I pray for what people enjoy with my weapon.

Thank you!

Wednesday, August 27, 2008

Inspection for WARPS

Hi, 3 weeks has gone since I released the "Karate for DCS/CCS type K"

It begun to be purchased more and more.
I feel relieved a little.

By the way, I have been asked that my weapon can be used for WARPS or not.
At last I inspected the ability for WARPS.

Look at this picture.
I attached the WARPS hud, and the menu has appeared on the left top.
And the opponent is my second avator.


I began to fight at once.
My second avator is like a sandbag.


As I offenced him, his health meter decreases steadily.
He falls down by such a feeling in the last. It is simular to CCS.
I understood that my weapon is useful for WARPS.
WARPS fan, please try the "Karate for DCS/CCS/WARPS"!
Thank you!

Monday, August 4, 2008

Karate for DCS/CCS type K

Hi, at last I released the "Karate for DCS type K".
"Karate for DCS/CCS type K" is a new type of "Karate Fight for DCS".

<2008/08/28>
This weapon is available for WARPS , I confirmed it.

■SLEX
http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=827028
■ShopOnRez
http://shop.onrez.com/item/719561

It is sold in SL shop,too.(2008/08/07)
http://slurl.com/secondlife/Fushida/113/16/56



_/_/_/ Function _/_/_/

This is a weapon for DCS and CCS.
By attaching it, players can use Karate skills.
(DCS official site; http://www.dcs2.org/ )
(CCS official site; City of LOST ANGELS http://www.cityoflostangels.biz/wiki/news.php )

I introduce the DCS and CCS in my blog a little.
http://bravestream.blogspot.com/2008/02/about-dcs.html
http://bravestream.blogspot.com/2008/03/test-in-cola-for-ccs.html

In DCS and CCS, players attack the opponents by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse.
If a timing and distance are appropriate, the player can give the opponent damage.

The player generally puts on the weapons such as a sword or the crow to fight in DCS and CCS.In karate weapon which I produced, players attach the bracelet-shaped object, but they do not put on the weapon and attack the target barehanded.

In this virsion "type K", there are skills that we can see in the match of K1 or Kick Boxing.

_/_/_/ How to use [Karate for DCS/CCS type K] _/_/_/

(1)Rez the object "Karate_for_DCS/CCS_typeK_box" on the ground of sand box or your land.

(2)Right click it and open the content.

(3)Put the "Karate_for_DCS/CCS_typeK" in the inventory.

(4)Drag and drop the "Karate_for_DCS/CCS_typeK" to attach your avator.An earring object is attached to the right ear of the avatar.

(5)You can attack the opponent by pushing the arrow button while pushing the left button of the mouse.

* If an owner clicks it, the earring object will be invisible. And 2nd click make it appear.
* And the earring is modify OK, so you can change the shape and part to attach.


_/_/_/ The operation of the karate skills with arrow keys _/_/_/

With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.

arrow key
Left(A) ===== Punch Left,Right, Left Low Kick
Right(D)===== Punch Left,Right,Left, Right Low Kick
Forward(W)=== Punch Left,Left, Right Low Kick
Back(S) ===== Backspin Blow
Forward(W) + Back(S) ===== 7 Punches(*)
Forward(W) + Left(A) ===== Right Low Kick, Left High Kick(*)
Forward(W) + Right(D) ===== Left Front Kick, Right High Kick(*)
Left(A) + Right(D) ===== Jumping Double Knee Kick(*)
Back(S) + Left(A) ===== Left Knee Kick(*)
Back(S) + Right(D) ===== Right Knee Kick(*)

(*)In the case of the skill to have to push 2 keys, the animation starts by the timing when you release the keys.

_/_/_/ The change of animation assigned to arrow key _/_/_/

(1)Rez the earring object," Karate_for_DCS/CCS_typeK " on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.

(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).
(You had better to write the original name of the animation file in the "description" field of property panel)

(3)After replacing, return "Karate_for_DCS/CCS_typeK" to your inventory, and attach it by drag & drop.

* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to replace.


_/_/_/ The change of sound assigned to arrow key _/_/_/

Like a case to replace animation files, replace the sound file and change the file name.


_/_/_/ Permissions of each elements of this weapon _/_/_/

animation === Modify OK, Transfer OK
sound === Modify OK, Transfer OK
object === Modify OK, Transfer OK
script === Transfer OK

_/_/_/ Group _/_/_/

I established a group to send update information from "Brave Stream".
Please search the group with keyword "Brave Stream English",and push the "Join" button.



Sunday, March 16, 2008

The Karate shop for DCS user is opened.

Hi, this is update after a long absence.
I could not write blog and login SL, because my work in day is very busy now.

I opened the "karate for DCS 'Brave STream' ".
It is a shop for DCS users, and the karate weapons can be purchased there.
Karate for DCS "Breave Strem"Fushida (113, 16, 56)http://slurl.com/secondlife/Fushida/113/16/56

There is a vendor of DCS, links to DCS sim, manual of DCS, and of course Karate weapon.

I think here is a good place, because a wonderful castle is back.

Please visit if you are interested in DCS or karate.

Sunday, February 17, 2008

The weapon "Karate Fight for DCS"

Hi, at last I released the "Karate Fight for DCS".

I changed the permissions of sound files.(2009/05/30)
This weapon is available for WARPS , I confirmed it. (2008/08/28)
It can be used in CCS, too. (2008/03/30)
It is sold in SL shop,too.(2008/03/17)

■X street
https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=559588

I put it in a category "weapon" for the first time this time.
If a new user discovers it, I am glad.



■ YouTube movie. (There are sound effects in this movie.)


_/_/_/ Function _/_/_/

"Karate Fight for DCS" is a weapon for DCS(Dynamic Combat System ).By attaching it, players can use Karate skills.

In DCS, players attack theiar target by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse.

If a timing and distance are appropriate, the player can give a target damage.

The player generally puts on the weapons such as a sword or the crow to fight in DCS.In karate weapon which I produced, players attach the bracelet-shaped object, but they do not put on the weapon and attack the target barehanded.

_/_/_/ How to use [Karate Fight for DCS] _/_/_/

(1)Rez the object "Karate_Fight_for_DCS_box" on the ground of sand box or your land.
(2)Right click it and open the content.
(3)Put the "Karate_Fight_for_DCS1.0" in the inventory.
(4)Drag and drop the "Karate_Fight_for_DCS1.0" to attach your avator.A bracelet-shaped object is attached to the right arm of the avatar.
(5)You can attack the target by pushing the arrow button while pushing the left button of the mouse.※ If an owner clicks it, the bracelet-shaped object will be invisible. And 2nd click make it appear.

_/_/_/ The operation of the karate skills with arrow keys _/_/_/

With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.

arrow keyLeft(A) ===== Left Front Kick
Right(D)===== Right Front Kick
Forward(W)=== Punch Left,Right,Left High Kick
Back(S) ===== Jumping Backspin Kick
Forward(W) + Back(S) ===== Punch Left,Right,Backspin Chop, Axe Kick
Forward(W) + Left(A) ===== Left High Kick
Forward(W) + Right(D) ===== Right High Kick
Left(A) + Right(D) ===== Left High Kick,Right Reverse Roundhouse Kick
Back(S) + Left(A) ===== Right Reverse Roundhouse Kick
Back(S) + Right(D) ===== Right High Kick,Right Jumping High Kick


_/_/_/ The change of animation assigned to arrow key _/_/_/

(1)Rez the bracelet-shaped object," Karate_Fight_for_DCS1.0 on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.

(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).(You had better to write the original name of the animation file in the "description" field of property panel)

(3)After replacing, return "Karate_Fight_for_DCS1.0" to your inventory, and attach it by drag & drop.

* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to replace.

_/_/_/ The change of sound assigned to arrow key _/_/_/

Like a case to replace animation files, replace the sound file and change the file name.

_/_/_/ Permissions of each elements of this weapon _/_/_/

animation === Modify OK, Transfer OK
sound === Modify OK, Transfer OK (2009/05/30 changed)
object === Modify OK, Transfer OK
script === Transfer OK

Please try it !