Sunday, February 17, 2008

The weapon "Karate Fight for DCS"

Hi, at last I released the "Karate Fight for DCS".

I changed the permissions of sound files.(2009/05/30)
This weapon is available for WARPS , I confirmed it. (2008/08/28)
It can be used in CCS, too. (2008/03/30)
It is sold in SL shop,too.(2008/03/17)

■X street

I put it in a category "weapon" for the first time this time.
If a new user discovers it, I am glad.

■ YouTube movie. (There are sound effects in this movie.)

_/_/_/ Function _/_/_/

"Karate Fight for DCS" is a weapon for DCS(Dynamic Combat System ).By attaching it, players can use Karate skills.

In DCS, players attack theiar target by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse.

If a timing and distance are appropriate, the player can give a target damage.

The player generally puts on the weapons such as a sword or the crow to fight in DCS.In karate weapon which I produced, players attach the bracelet-shaped object, but they do not put on the weapon and attack the target barehanded.

_/_/_/ How to use [Karate Fight for DCS] _/_/_/

(1)Rez the object "Karate_Fight_for_DCS_box" on the ground of sand box or your land.
(2)Right click it and open the content.
(3)Put the "Karate_Fight_for_DCS1.0" in the inventory.
(4)Drag and drop the "Karate_Fight_for_DCS1.0" to attach your avator.A bracelet-shaped object is attached to the right arm of the avatar.
(5)You can attack the target by pushing the arrow button while pushing the left button of the mouse.※ If an owner clicks it, the bracelet-shaped object will be invisible. And 2nd click make it appear.

_/_/_/ The operation of the karate skills with arrow keys _/_/_/

With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.

arrow keyLeft(A) ===== Left Front Kick
Right(D)===== Right Front Kick
Forward(W)=== Punch Left,Right,Left High Kick
Back(S) ===== Jumping Backspin Kick
Forward(W) + Back(S) ===== Punch Left,Right,Backspin Chop, Axe Kick
Forward(W) + Left(A) ===== Left High Kick
Forward(W) + Right(D) ===== Right High Kick
Left(A) + Right(D) ===== Left High Kick,Right Reverse Roundhouse Kick
Back(S) + Left(A) ===== Right Reverse Roundhouse Kick
Back(S) + Right(D) ===== Right High Kick,Right Jumping High Kick

_/_/_/ The change of animation assigned to arrow key _/_/_/

(1)Rez the bracelet-shaped object," Karate_Fight_for_DCS1.0 on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.

(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).(You had better to write the original name of the animation file in the "description" field of property panel)

(3)After replacing, return "Karate_Fight_for_DCS1.0" to your inventory, and attach it by drag & drop.

* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to replace.

_/_/_/ The change of sound assigned to arrow key _/_/_/

Like a case to replace animation files, replace the sound file and change the file name.

_/_/_/ Permissions of each elements of this weapon _/_/_/

animation === Modify OK, Transfer OK
sound === Modify OK, Transfer OK (2009/05/30 changed)
object === Modify OK, Transfer OK
script === Transfer OK

Please try it !

1 comment:

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