At last I completed the "Karate for DCS2/CCS/XRPS".
I spent about 1 year to make this, because I had been very busy in real life from last autumn to this spring.
But in June, I opened the official website, and today I released this "typeC".
I am a little happy now.
You can watch this animation by YouTube from following URL.
http://brave-stream.com/combat/weapon/karate_type_c/
The characteristic of "typeC" is composition from classical and traditional skills of karate.
When I started to learn karate, I wondered "will these skills be usable in real match?".
After that, I understood those seem not to be usable.But the interest lasted all the time.
When I tested this weapon, I thought "It is cool unexpectedly."
By the way, I set the price "L$1700", slightly low price.
I will be happy if many players use this weapon.
Showing posts with label secondlife. Show all posts
Showing posts with label secondlife. Show all posts
Sunday, August 1, 2010
At last "typeC" was completed.
Labels:
CCS,
DCS,
second life,
secondlife,
weapon,
weapon. DCS2,
XRPS
Thursday, July 22, 2010
"Kime" of Karate
In karate dojo, students often take advice to use "Kime" in basic skill. Almost students understand "Kime" by watching the motion of seniors. It will be difficult to explain by words.
Yesterday, I released the new animation "Fists,Elbow,Sweep".
I took care to express "Kime" in this animation.
What is "Kime" in making animation?
I think it will be "Ease in" of animation technique.
The following images are each frames of the part of "Sweep Guard".
From 1st to 3rd images are small change. And 4th is big change, and 5th is stop. Stop continues to 7th.
This is ease in. I think it is necessary to make the motion like "Kime".
You can watch this animation by YouTube from following URL.
http://brave-stream.com/animation/karate/combination/fists_elbow_sweep/
Yesterday, I released the new animation "Fists,Elbow,Sweep".
I took care to express "Kime" in this animation.
What is "Kime" in making animation?
I think it will be "Ease in" of animation technique.
The following images are each frames of the part of "Sweep Guard".
From 1st to 3rd images are small change. And 4th is big change, and 5th is stop. Stop continues to 7th.
This is ease in. I think it is necessary to make the motion like "Kime".
You can watch this animation by YouTube from following URL.
http://brave-stream.com/animation/karate/combination/fists_elbow_sweep/
Labels:
animation,
karate animation,
second life,
secondlife
Saturday, July 17, 2010
Memories of "Six Kicks"
In "Six Kick", tehre are also many memories, because it was a skill for examination, too.
Especially, the "Hook Kick" was very seductive skill for me.
I could not understand the angle of waist for the hook kick.
If I want to do the hook kick effectively, the kick must hit perpendicularly to the opponent.
But my body was not very flexible. So when I tried to kick it effectively, I had to incline the upper body.
If the player's body is very flexible, he can do the hook kick effctively without incline his upper body.
This animation is a motion of the player who has a flexible body.
Watch movie and read details is this page.
http://brave-stream.com/animation/karate/combination/six_kicks/
By the way, the place I took picture for YouTube is a hangar of the airplanes.
There seems be a person who loves airplanes.
In usual, I do not take awalk in SL.
So, it is very interesting to search the favorite place to take pictures.
There seems many people who want to make their favorite objects.
Labels:
animation,
karate animation,
second life,
secondlife
Saturday, July 10, 2010
Memories of "Five Kicks"
Today, I released the animation "Five Kicks".
I remembered this skill is was a problem of the examination.
When I had become green belt, I could play this skill smoothly.
At my first examination, I was very tired because I didn't know about the examination. I think the last problem of basic skill was "Five Kicks". I have finished doing it desperately while being out of breath.
I think that we were made to do this skill in examinations of all levels.
If he lets the skill succeed, the wide position will be same as beginning. But in actual, it was very difficult. So, I often hit the next person.
I put the thought that I wanted to do this skill like this animation.
Watch movie and read details is this page.
http://brave-stream.com/animation/karate/combination/five_kicks/
I remembered this skill is was a problem of the examination.
I think I have learned this skill when I was white belt. But I couldn't follow others. I practiced a lot and advanced little by little.
At my first examination, I was very tired because I didn't know about the examination. I think the last problem of basic skill was "Five Kicks". I have finished doing it desperately while being out of breath.
I think that we were made to do this skill in examinations of all levels.
If he lets the skill succeed, the wide position will be same as beginning. But in actual, it was very difficult. So, I often hit the next person.
I put the thought that I wanted to do this skill like this animation.
Watch movie and read details is this page.
http://brave-stream.com/animation/karate/combination/five_kicks/
Labels:
animation,
karate,
karate animation,
second life,
secondlife
Saturday, July 3, 2010
I made the first motion of Saifa.
I made the animation "2 elbows and the backfist". This is a first part of kata "Safa". It was my favorite kata when I was young.
Watch movie and read details is this page.
http://brave-stream.com/animation/karate/combination/2elbows_backfist/
I have forgotten almost kata, but I remember my favorite part of Saifa, so I made this animation.
Watch movie and read details is this page.
http://brave-stream.com/animation/karate/combination/2elbows_backfist/
When I had begun to live in Tokyo and found a job, I was asked to show kata of karate by senior employees in a party. I showed this kata "Saifa".
I have forgotten almost kata, but I remember my favorite part of Saifa, so I made this animation.
I took this picture near the shore. The wave is bery beautiful.
I think Second Life progresses in details.
The Linden Lab to be confused. But I want SL to swell somehow again.
Labels:
animation,
karate,
karate animation,
second life,
secondlife
Wednesday, June 30, 2010
"Round Chops" is released.
The skill "Round Chops" is for training for seniors in dojo.
Watch movie and read details is this page.
By the way, today is the last day of the "Kichijoji Sim". So, I took pictures in there today, too.
The building over there is my shop.
There are a lot of memories in this city.
Memories in Second Life are strangely real.
Labels:
animation,
karate,
karate animation,
second life,
secondlife
Saturday, June 26, 2010
I made "Horizontal Chop".
Follow in the last time I made the animation to use chop.
This skill is a basic and classic skill, too. But I like this.
This skill is a basic and classic skill, too. But I like this.
The difficult point to make this animation is the twist condition of the upper body and the waist. A little time was necessary.
I found that the pose needs the usage of complicated joint.
Please visit the wab page from the url. You can watch the movie and details about this animation.
By the way, the place where I took the movie was the Kichijoji SIM. There are many momories for this SIM.
But this SIM will be closed on Jun 30. Im am very sorry.
Labels:
animation,
karate,
karate animation,
second life,
secondlife
Wednesday, June 23, 2010
I made "Chop from the Overhead".
Hi, I made the animation of chop this time successively in the last time.
Please watch this page about this animation. (YouTube movie and commentary)
Brave Stream Official Website "Chop from the Overhead"
The point that I cared about is the balance of torsion condition of the upper body and the waist.
I did adjustment again many times.
I want to make some more chops.
And I will make the combat weapon that icludes many chops.
This chop will be the most powerful skill in all chops.
This is a skill for training in dojo. This skill is very dynamic about the motion of arm and whole body.
I had learned from my teacher,
"By moving speedy and dynamic in the training, you will be able to move more speedy in the match."
It is important to use not only the arm but also whole body.
Brave Stream Official Website "Chop from the Overhead"
The point that I cared about is the balance of torsion condition of the upper body and the waist.
I did adjustment again many times.
I want to make some more chops.
And I will make the combat weapon that icludes many chops.
Labels:
animation,
CCS,
chop,
DCS,
karate,
karate animation,
second life,
secondlife,
weapon. DCS2
Wednesday, November 4, 2009
Humor in the sky 300m
Hi, I am making the official web site of "Brave Stream".
By the way, nearly I made sky box in the sly 300m on Fushida(main land).
One day, I found the contrail.
I was surprised and took a picture.
It is below.
And I have made zoom with a camera.
Wao, it is a fine airplane.But anybody on the ground cannot find this, because default avatars cannnot fly over 100m.
Furthermore, this flew when I flew in the outskirts.
Yes, it is a tiger.
This tiger is moving(flying,standing and sitting).
I thought "Why are these objects set such higer places where almost people cannot find?".
This idea has something common in Japanese elegance.
My Fushida shop is here.
Look around here.
http://slurl.com/secondlife/Fushida/113/16/56
Friday, September 18, 2009
Change from "WARPS" to "XRPS"
Hi, I am making the official web site of "Brave Stream".
And I used the hud of WARPS after a long absence.
So, the new hud "XRPS" was sent.
I wonder if the name of "WARPS" has been changed.
I confirmed about it to my friend in SL.
My expectation was right.
I went to the XRPS SIM "Lost City 29,187,26".
The purple board will give you hud by clicking it.
And there are wide room like this.
I confirmed that my weapon is available for WRPS.
I fight with my second avatar.
Succeeded.

I revised a signboard in SL or blog after this.
Oh, it was troublesome. . .
Labels:
CCS,
DCS,
karate,
karate animation,
second life,
secondlife,
weapon,
weapon. DCS2,
XRPS
Saturday, August 29, 2009
Backspin Right Punch
Hi, my difficult work in real world is completed, and it is karate animation up after a long absence.
The animation that I released today is "Backspin Right Punch".
This is a classical motion in karate.
It can not be shown in karate match, but I like this skill.
I think it will be cool to use this skill in combat.
1, It starts from "Zenkutsu dachi".
2, Move the right leg to front by streight line.
3, After it, twist the upper body to right side.
4, Give a punch by force to return the body twisted to right.
After all will this be quiet? But I think that it is the cool skill, but will be enthusiastic?
Labels:
animation,
karate,
karate animation,
punch,
second life,
secondlife
Thursday, July 9, 2009
Karate for DCS/CCS/XRPS Hybrid2009
Hi,
Today, I reased the new Karate weapon for DCS2, CCS, XRPS.
[shop in SL]
http://slurl.com/secondlife/Fushida/103/14/56
[ Xstreet ]
https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1603780
_/_/_/ Introduction _/_/_/
"Karate for DCS/CCS/XRPS Hybrid2009" is the newest type of the Karate weapon series for combats that it has begun from February, 2008.
This is a weapon for DCS2,CCS and XRPS.By attaching it, players can use Karate skills.
In DCS2, CCS and XRPS, players attack the opponents by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse. If a timing and distance are appropriate, the player can give the opponent damage.
_/_/_/ A characteristic of Hybrid2009 _/_/_/
1,This "Hybrid 2009" is edited by choosing popular skills included in three editions "Karate Fight","Karate type K","Karate type S".In SIM where the rule is very severe, there is a case forbidding all skills with the jump.Therefore I selected only skills without the jump.
2,You can turn off the combat mode of Karate by typing "/88 off" in chat window.
So, it is not necessary to worry that the karate skill begins in an unexpected scene.And you can turn on the combat mode of Karate by typing "/88 on".
3,You can invalidate the sound effects by typing "/88 se_off" in chat window.Because sound effects cause an error in SIM where the lag is big, it is convenient that you can invalidate sound effects.
And you can validate the sound effects by typing "/88 se_on" in chat window.
The default setting when you attach the weapon is "Karate on" and "sound effects on".
4,If you click the bracelet, it becomes invisible.The next click makes it appear.If you do not like the to attach the bracelet, you can make it be invisible.
_/_/_/ How to use [Karate for DCS/CCS/XRPS Hybrid2009] _/_/_/
(1)Rez the object "Karate_Hybrid2009_box" on the ground of sand box or your land.
(2)Right click it and open the content.
(3)Put the "Karate_Hybrid2009" in the inventory.
(4)Drag and drop the "Karate_Hybrid2009" to attach your avator.An bracelet object is attached to the right arm of the avatar.
(5)You can attack the opponent by pushing the arrow button while pushing the left button of the mouse.* If an owner clicks it, the earring object will be invisible. And 2nd click make it appear.* And the earring is modify OK, so you can change the shape and part to attach.
_/_/_/ YouTube _/_/_/
http://www.youtube.com/watch?v=fIvVIRbPYok
_/_/_/ The operation of the karate skills with arrow keys _/_/_/
With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.
arrow keyForward(W)=== Combination of left triple high kick === [forward_arrow]
Back(S) ===== Combination of left roundhouse kick and right reverse roundhouse kick === [back_arrow]
Left(A) ===== Combination of punch left ,right and left roundhousekick === [left_arrow]
Right(D)===== Right axe kick === [right_arrow]
Forward(W) + Back(S) ===== Combination of left punch,right punch, backspin blow, axe kick == [forward_back]
Forward(W) + Left(A) ===== Combination of left front kick and right high kick(*) === [forward_left]Forward(W) + Right(D) =====
Combination of right Low, middle, high kick(*) = [forward_right]
Left(A) + Right(D) ===== Rush of body blows (*) = [left_right]
Back(S) + Left(A) ===== Combination of left high kick, side kick, and right punch(*) = [back_left]
Back(S) + Right(D) ===== Combination of 3 punches and right low kick(*) = [back_right]
(*)
In the case of the skill to have to push 2 keys, the animation starts by the timing when you release the keys.
_/_/_/ The change of animation assigned to arrow key _/_/_/
(1)Rez the earring object," Karate_Hybrid2009 " on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.
(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).(You had better to write the original name of the animation file in the "description" field of property panel)
(3)After replacing, return "Karate_Hybrid2009" to your inventory, and attach it by drag & drop.
* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to
replace.
_/_/_/ The change of sound assigned to arrow key _/_/_/
Like a case to replace animation files, replace the sound file and change the file name.
_/_/_/ Permissions of each elements of this weapon _/_/_/
animation === Modify OK, Transfer OKsound === Modify OK,
Transfer OKobject === Modify OK, Transfer OKscript === Transfer OK
_/_/_/ Group _/_/_/
I established a group to send update information from "Brave Stream".
_/_/_/ _/_/_/
Today, I reased the new Karate weapon for DCS2, CCS, XRPS.
[shop in SL]
http://slurl.com/secondlife/Fushida/103/14/56
[ Xstreet ]
https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1603780
_/_/_/ Introduction _/_/_/
"Karate for DCS/CCS/XRPS Hybrid2009" is the newest type of the Karate weapon series for combats that it has begun from February, 2008.
This is a weapon for DCS2,CCS and XRPS.By attaching it, players can use Karate skills.
In DCS2, CCS and XRPS, players attack the opponents by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse. If a timing and distance are appropriate, the player can give the opponent damage.
_/_/_/ A characteristic of Hybrid2009 _/_/_/
1,This "Hybrid 2009" is edited by choosing popular skills included in three editions "Karate Fight","Karate type K","Karate type S".In SIM where the rule is very severe, there is a case forbidding all skills with the jump.Therefore I selected only skills without the jump.
2,You can turn off the combat mode of Karate by typing "/88 off" in chat window.
So, it is not necessary to worry that the karate skill begins in an unexpected scene.And you can turn on the combat mode of Karate by typing "/88 on".
3,You can invalidate the sound effects by typing "/88 se_off" in chat window.Because sound effects cause an error in SIM where the lag is big, it is convenient that you can invalidate sound effects.
And you can validate the sound effects by typing "/88 se_on" in chat window.
The default setting when you attach the weapon is "Karate on" and "sound effects on".
4,If you click the bracelet, it becomes invisible.The next click makes it appear.If you do not like the to attach the bracelet, you can make it be invisible.
_/_/_/ How to use [Karate for DCS/CCS/XRPS Hybrid2009] _/_/_/
(1)Rez the object "Karate_Hybrid2009_box" on the ground of sand box or your land.
(2)Right click it and open the content.
(3)Put the "Karate_Hybrid2009" in the inventory.
(4)Drag and drop the "Karate_Hybrid2009" to attach your avator.An bracelet object is attached to the right arm of the avatar.
(5)You can attack the opponent by pushing the arrow button while pushing the left button of the mouse.* If an owner clicks it, the earring object will be invisible. And 2nd click make it appear.* And the earring is modify OK, so you can change the shape and part to attach.
_/_/_/ YouTube _/_/_/
http://www.youtube.com/watch?v=fIvVIRbPYok
_/_/_/ The operation of the karate skills with arrow keys _/_/_/
With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.
arrow keyForward(W)=== Combination of left triple high kick === [forward_arrow]
Back(S) ===== Combination of left roundhouse kick and right reverse roundhouse kick === [back_arrow]
Left(A) ===== Combination of punch left ,right and left roundhousekick === [left_arrow]
Right(D)===== Right axe kick === [right_arrow]
Forward(W) + Back(S) ===== Combination of left punch,right punch, backspin blow, axe kick == [forward_back]
Forward(W) + Left(A) ===== Combination of left front kick and right high kick(*) === [forward_left]Forward(W) + Right(D) =====
Combination of right Low, middle, high kick(*) = [forward_right]
Left(A) + Right(D) ===== Rush of body blows (*) = [left_right]
Back(S) + Left(A) ===== Combination of left high kick, side kick, and right punch(*) = [back_left]
Back(S) + Right(D) ===== Combination of 3 punches and right low kick(*) = [back_right]
(*)
In the case of the skill to have to push 2 keys, the animation starts by the timing when you release the keys.
_/_/_/ The change of animation assigned to arrow key _/_/_/
(1)Rez the earring object," Karate_Hybrid2009 " on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.
(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).(You had better to write the original name of the animation file in the "description" field of property panel)
(3)After replacing, return "Karate_Hybrid2009" to your inventory, and attach it by drag & drop.
* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to
replace.
_/_/_/ The change of sound assigned to arrow key _/_/_/
Like a case to replace animation files, replace the sound file and change the file name.
_/_/_/ Permissions of each elements of this weapon _/_/_/
animation === Modify OK, Transfer OKsound === Modify OK,
Transfer OKobject === Modify OK, Transfer OKscript === Transfer OK
_/_/_/ Group _/_/_/
I established a group to send update information from "Brave Stream".
_/_/_/ _/_/_/

Labels:
CCS,
karate animation,
secondlife,
WARPS,
weapon,
weapon. DCS2
Monday, June 15, 2009
Seiken Sandan Zuki
Hi, I made an animation of "Seiken Sandan Zuki".
"Seiken" is a fist, "Sandan" means triple, and "Zuki" means punsh.
It begins from "Zenkutsu dachi" which I released a few weeks ago.
In karate dojo, students train this motion many times.
This is a very traditional karate motion, so this will not be used in real match.
1st, this is "Zenkutsu dachi".

2nd, right seiken

3rd, left seiken
4th, right again
It is important to begin punch motion after decide the position of waist.
Visit my shop in SL.
http://slurl.com/secondlife/Fushida/113/16/56
"Seiken" is a fist, "Sandan" means triple, and "Zuki" means punsh.

In karate dojo, students train this motion many times.
This is a very traditional karate motion, so this will not be used in real match.
1st, this is "Zenkutsu dachi".

2nd, right seiken

3rd, left seiken


Visit my shop in SL.
http://slurl.com/secondlife/Fushida/113/16/56
Labels:
animation,
karate,
karate animation,
second life,
secondlife
Saturday, June 6, 2009
The Update of "Karate typeS"
Hi, today I released "Karate for DCS/CCS/XRPS typeS 1.5".
It is the update virsion.
This update was given to follow the rule of many combat SIMs.
The jump distance of "Reverse Roundhouse Jumping Triple Kick" and "Triangle Jump" were redused.
Customers who purchased "typeS" can exchange to "typeS 1.5".
If you want to exchange, send IM to me(William7 Streeter).
I will confirm the avatar's name.
*Give me IM from the avatar that purchased the "typeS". If a different avatar send me IM, I cannot distinguish it is real or not.
I pray for what people enjoy with my weapon.
Thank you!
It is the update virsion.
This update was given to follow the rule of many combat SIMs.
The jump distance of "Reverse Roundhouse Jumping Triple Kick" and "Triangle Jump" were redused.
Customers who purchased "typeS" can exchange to "typeS 1.5".
If you want to exchange, send IM to me(William7 Streeter).
I will confirm the avatar's name.
*Give me IM from the avatar that purchased the "typeS". If a different avatar send me IM, I cannot distinguish it is real or not.
I pray for what people enjoy with my weapon.
Thank you!
Labels:
CCS,
combat,
DCS,
karate,
second life,
secondlife,
WARPS,
weapon
Friday, May 29, 2009
Permission changed
Hi, I have changed the permission of the "Sound" of "Karate Fight for DCS/CCS/WARPS".


When I made this weapon, I thought that the "Copy OK" of sound is useful to change animations.
But recently, I have found that there many players who presents the weapon.
So,I think "Transfer OK" of sounf is more important for players.
Labels:
animation,
karate,
karate animation,
second life,
secondlife
Wednesday, May 27, 2009
Zenkutsu-dachi, Gedan-barai
Good evening.
Today, I released the new pose "Zenkutsu-dachi, Gedan-barai".
It is a traditional style for basic trainimg of karate .
Almost of newcomer to dojo will learn this skill first.
1st, open your right leg to back, and put the left hand to right ear, and guard the vital part by right hand.

Next, swing down the left arm, and move the right hand to the right armpits.

I remember that I have been tought this skill when I was young.
mmm,nostalgic.
Today, I released the new pose "Zenkutsu-dachi, Gedan-barai".
It is a traditional style for basic trainimg of karate .
Almost of newcomer to dojo will learn this skill first.
1st, open your right leg to back, and put the left hand to right ear, and guard the vital part by right hand.

Next, swing down the left arm, and move the right hand to the right armpits.

I remember that I have been tought this skill when I was young.
mmm,nostalgic.

Labels:
animation,
karate,
karate animation,
second life,
secondlife
Saturday, May 9, 2009
"The 3rd Collection of Karate Animations" is released.
Hi, I released "The 3rd Collection of Karate Animations".
You can use them as materials for weapons.
If you have "Karate Fight for DCS/CCS/WARPS", you can make it your favorite combination be by these animations.
The animations in this collection are released at "Karate Animation Brave Stream" from July in 2008 till January in 2009.
The items in this collection are 11animations below.
(1)Rush of Body Blows
(2)Combination of Left Triple High Kick
(3)Combination of Left Axe Kick and Right Low Kick
(4)Jumping Reverse Roundhouse Kick
(5)Right Axe Kick of Karate
(6)Combination of Right Low, Middle, High Kick
(7)Combination of Left High Kick, Side Kick, and Right Punch
(8)Rounding Heel Kick (Dou Mawashi Kaiten Geri)
(9)Combination of Backspin Low and Right High Kick
(10)Reverse Roundhouse Jumping Triple Kick
(11)Triangle Jump of karate
The total price of them is "L$ 3,250".
But you can purchase this collection by special price "L$ 2,850"
Watch movies of these animations by YouTube.
/// Permissions ///
Modify OK, Transfer OK
*You can use them for weapn"Karate Fight for DCS/CCS/WARPS" or another weapon by changing file names.
/// Priority ///
Animation's priority is 4.
/// All itmes of William7 Streeter ///
https://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=70996
Thank you!

If you have "Karate Fight for DCS/CCS/WARPS", you can make it your favorite combination be by these animations.
The animations in this collection are released at "Karate Animation Brave Stream" from July in 2008 till January in 2009.
The items in this collection are 11animations below.
(1)Rush of Body Blows
(2)Combination of Left Triple High Kick
(3)Combination of Left Axe Kick and Right Low Kick
(4)Jumping Reverse Roundhouse Kick
(5)Right Axe Kick of Karate
(6)Combination of Right Low, Middle, High Kick
(7)Combination of Left High Kick, Side Kick, and Right Punch
(8)Rounding Heel Kick (Dou Mawashi Kaiten Geri)
(9)Combination of Backspin Low and Right High Kick
(10)Reverse Roundhouse Jumping Triple Kick
(11)Triangle Jump of karate
The total price of them is "L$ 3,250".
But you can purchase this collection by special price "L$ 2,850"
Watch movies of these animations by YouTube.
/// Permissions ///
Modify OK, Transfer OK
*You can use them for weapn"Karate Fight for DCS/CCS/WARPS" or another weapon by changing file names.
/// Priority ///
Animation's priority is 4.
/// All itmes of William7 Streeter ///
https://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=70996
Labels:
animation,
karate animation,
second life,
secondlife
Tuesday, May 5, 2009
The "2nd Collection" is released.
Hi, the holidays are going to the end.
Today, I released the "2nd Collection of Karate Animations".
Now, I am sekking it in SL,
Ater a few hours, I upload to Xstreet.

You can use them as materials for weapons.
If you have "Karate Fight for DCS/CCS/WARPS", you can make it your favorite combination be by these animations.
The animations in this collection are released at "Karate Animation Brave Stream" from November in 2007 till July in 2008.
The items in this collection are 3poses, 11animations below.
(1)Combination skill of Right High Kick, Left Reverse Roundhouse Kick, Right Jumping Roundhouse Kick
(2)The loop animation of Karate, "En-Bu" no,1
(3)Right Knee Kick
(4)Left Knee Kick
(5)Right Low Kick
(6)Double Jumping Knee Kick
(7)Combination of Punch left ,right and left Low Kick
(8)Combination of right Low Kick and left High Kick
(9)Combination of left Front Kick and right High Kick
(10)Combination of Left Double Punches and Right Low Kick
(11)Combination of 3Punches and Right Low Kick
The total price of them is "L$ 3,360".
But you can purchase this collection by special price "L$ 2,950"
/// Permissions ///
Modify OK, Transfer OK
*You can use them for weapn"Karate Fight for DCS/CCS/WARPS" or another weapon by changing file names.
/// Priority ///
Animation's priority is 4.
Please try it!
Today, I released the "2nd Collection of Karate Animations".
Now, I am sekking it in SL,
Ater a few hours, I upload to Xstreet.

You can use them as materials for weapons.
If you have "Karate Fight for DCS/CCS/WARPS", you can make it your favorite combination be by these animations.
The animations in this collection are released at "Karate Animation Brave Stream" from November in 2007 till July in 2008.
The items in this collection are 3poses, 11animations below.
(1)Combination skill of Right High Kick, Left Reverse Roundhouse Kick, Right Jumping Roundhouse Kick
(2)The loop animation of Karate, "En-Bu" no,1
(3)Right Knee Kick
(4)Left Knee Kick
(5)Right Low Kick
(6)Double Jumping Knee Kick
(7)Combination of Punch left ,right and left Low Kick
(8)Combination of right Low Kick and left High Kick
(9)Combination of left Front Kick and right High Kick
(10)Combination of Left Double Punches and Right Low Kick
(11)Combination of 3Punches and Right Low Kick
The total price of them is "L$ 3,360".
But you can purchase this collection by special price "L$ 2,950"
/// Permissions ///
Modify OK, Transfer OK
*You can use them for weapn"Karate Fight for DCS/CCS/WARPS" or another weapon by changing file names.
/// Priority ///
Animation's priority is 4.
Please try it!
Labels:
animation,
axe kick,
karate,
karate animation,
second life,
secondlife
Sunday, May 3, 2009
The "1st Collection" is started to be sold in SL
Hi, we are in a long term holiday in Japan.
I finally become to make time to manage about SL.
Today, I started to sell "Karate 1st Collection" in Second Life.
Till today, I released it only in Xstreet.
(I have written about this.)
http://bravestream.blogspot.com/2007/10/first-collection-of-karate-animations.html
I have made many animations till today, so I will release "2nd collection","3rd collection" in nearly day.
By the way, I have been given a new PC by my company.
The machine is a little high spec.
I am very glad because I can express a reflection to the surface of the water of the avatar.
It is very nice.
I finally become to make time to manage about SL.
Today, I started to sell "Karate 1st Collection" in Second Life.
Till today, I released it only in Xstreet.

http://bravestream.blogspot.com/2007/10/first-collection-of-karate-animations.html
I have made many animations till today, so I will release "2nd collection","3rd collection" in nearly day.
By the way, I have been given a new PC by my company.
The machine is a little high spec.
I am very glad because I can express a reflection to the surface of the water of the avatar.
It is very nice.

Labels:
animation,
karate,
karate animation,
second life,
secondlife
Saturday, January 17, 2009
Karate for DCS,CCS,XRPS typeS
Hello,
Today, I released the new weapon for combat system(DCS2, SSC, XRPS).
Two weapons that I have already released seem to be favorable receptions more and more.
The considerably luxurious skills are included in this weapon.
[2009/06/07] I released the update virsion.(ver.1.5)
[shop in SL]
http://slurl.com/secondlife/Fushida/101/13/56
[Xstreet]
http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1141642
_/_/_/ Introduction _/_/_/
"Karate for DCS/CCS/XRPS type S" is the newest type of the Karate weapon series for combats that it has begun from February, 2008.
This is a weapon for DCS2,CCS and XRPS.
By attaching it, players can use Karate skills.
(DCS official site; http://www.dcs2.org/ )
(CCS official site; City of LOST ANGELS http://www.cityoflostangels.biz/wiki/news.php )
In DCS2, CCS and XRPS, players attack the opponents by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse. If a timing and distance are appropriate, the player can give the opponent damage.
The player generally puts on the weapons such as a sword or the crow to fight in DCS2, CCS and XRPS.
In karate weapon which I produced, players attach the bracelet-shaped object, but they do not put on the weapon and attack the target barehanded.
_/_/_/ A characteristic of type S _/_/_/
A characteristic of "type S" is to include the skills they are the super high level that becomes the legend in Karate.
In the other types, skills used in real matches and lessons are involved.
But in "type S", the aerial skills that we can rarely watch are included abundantly.
It will be to surely give a strong impression to other players.
_/_/_/ How to use [Karate for DCS/CCS/WARPS type S] _/_/_/
(1)Rez the object "Karate_typeS_box" on the ground of sand box or your land.
(2)Right click it and open the content.
(3)Put the "Karate_typeS" in the inventory.
(4)Drag and drop the "Karate_typeS" to attach your avator.An earring object is attached to the right ear of the avatar.
(5)You can attack the opponent by pushing the arrow button while pushing the left button of the mouse.
* If an owner clicks it, the earring object will be invisible. And 2nd click make it appear.
* And the earring is modify OK, so you can change the shape and part to attach.
_/_/_/ The operation of the karate skills with arrow keys _/_/_/
With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.
[] is a name of the animation file to be related to.
arrow keyLeft(A) ===== Combination of Left Axe Kick and Right Low Kick === [left_arrow]
Right(D)===== Right Axe Kick === [right_arrow]
Forward(W)=== Combination of Right Low, Middle, High Kick === [forward_arrow]
Back(S) ===== Jumping Reverse Roundhouse Kick === [back_arrow]
Forward(W) + Back(S) ===== Reverse Roundhouse Jumping Triple Kick == [forward_back]
Forward(W) + Left(A) ===== Combination of Left High Kick, Side Kick, and Right Punch(*) === [forward_left]
Forward(W) + Right(D) ===== Rounding Heel Kick(*) = [forward_right]
Left(A) + Right(D) ===== Triangle Jump(*) = [left_right]
Back(S) + Left(A) ===== Combination of Left Triple High Kick(*) = [back_left]
Back(S) + Right(D) ===== Combination of Backspin Low and Right High Kick(*) = [back_right]
(*)In the case of the skill to have to push 2 keys, the animation starts by the timing when you release the keys.
_/_/_/ The change of animation assigned to arrow key _/_/_/
(1)Rez the earring object," Karate_typeS " on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.
(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).
(You had better to write the original name of the animation file in the "description" field of property panel)
(3)After replacing, return "Karate_typeS" to your inventory, and attach it by drag & drop.
* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to replace.
_/_/_/ The change of sound assigned to arrow key _/_/_/
Like a case to replace animation files, replace the sound file and change the file name.
_/_/_/ Permissions of each elements of this weapon _/_/_/
animation === Modify OK, Transfer OK
sound === Modify OK, Transfer OK
object === Modify OK, Transfer OK
script === Transfer OK
_/_/_/ Group _/_/_/
I established a group to send update information from "Brave Stream".
Please search the group with keyword "Brave Stream English",and push the "Join" button.
Today, I released the new weapon for combat system(DCS2, SSC, XRPS).
Two weapons that I have already released seem to be favorable receptions more and more.
The considerably luxurious skills are included in this weapon.
[2009/06/07] I released the update virsion.(ver.1.5)
[shop in SL]
http://slurl.com/secondlife/Fushida/101/13/56
[Xstreet]
http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1141642
_/_/_/ Introduction _/_/_/
"Karate for DCS/CCS/XRPS type S" is the newest type of the Karate weapon series for combats that it has begun from February, 2008.
This is a weapon for DCS2,CCS and XRPS.
By attaching it, players can use Karate skills.
(DCS official site; http://www.dcs2.org/ )
(CCS official site; City of LOST ANGELS http://www.cityoflostangels.biz/wiki/news.php )
In DCS2, CCS and XRPS, players attack the opponents by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse. If a timing and distance are appropriate, the player can give the opponent damage.
The player generally puts on the weapons such as a sword or the crow to fight in DCS2, CCS and XRPS.
In karate weapon which I produced, players attach the bracelet-shaped object, but they do not put on the weapon and attack the target barehanded.
_/_/_/ A characteristic of type S _/_/_/
A characteristic of "type S" is to include the skills they are the super high level that becomes the legend in Karate.
In the other types, skills used in real matches and lessons are involved.
But in "type S", the aerial skills that we can rarely watch are included abundantly.
It will be to surely give a strong impression to other players.
_/_/_/ How to use [Karate for DCS/CCS/WARPS type S] _/_/_/
(1)Rez the object "Karate_typeS_box" on the ground of sand box or your land.
(2)Right click it and open the content.
(3)Put the "Karate_typeS" in the inventory.
(4)Drag and drop the "Karate_typeS" to attach your avator.An earring object is attached to the right ear of the avatar.
(5)You can attack the opponent by pushing the arrow button while pushing the left button of the mouse.
* If an owner clicks it, the earring object will be invisible. And 2nd click make it appear.
* And the earring is modify OK, so you can change the shape and part to attach.
_/_/_/ The operation of the karate skills with arrow keys _/_/_/
With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.
[] is a name of the animation file to be related to.
arrow keyLeft(A) ===== Combination of Left Axe Kick and Right Low Kick === [left_arrow]
Right(D)===== Right Axe Kick === [right_arrow]
Forward(W)=== Combination of Right Low, Middle, High Kick === [forward_arrow]
Back(S) ===== Jumping Reverse Roundhouse Kick === [back_arrow]
Forward(W) + Back(S) ===== Reverse Roundhouse Jumping Triple Kick == [forward_back]
Forward(W) + Left(A) ===== Combination of Left High Kick, Side Kick, and Right Punch(*) === [forward_left]
Forward(W) + Right(D) ===== Rounding Heel Kick(*) = [forward_right]
Left(A) + Right(D) ===== Triangle Jump(*) = [left_right]
Back(S) + Left(A) ===== Combination of Left Triple High Kick(*) = [back_left]
Back(S) + Right(D) ===== Combination of Backspin Low and Right High Kick(*) = [back_right]
(*)In the case of the skill to have to push 2 keys, the animation starts by the timing when you release the keys.
_/_/_/ The change of animation assigned to arrow key _/_/_/
(1)Rez the earring object," Karate_typeS " on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.
(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).
(You had better to write the original name of the animation file in the "description" field of property panel)
(3)After replacing, return "Karate_typeS" to your inventory, and attach it by drag & drop.
* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to replace.
_/_/_/ The change of sound assigned to arrow key _/_/_/
Like a case to replace animation files, replace the sound file and change the file name.
_/_/_/ Permissions of each elements of this weapon _/_/_/
animation === Modify OK, Transfer OK
sound === Modify OK, Transfer OK
object === Modify OK, Transfer OK
script === Transfer OK
_/_/_/ Group _/_/_/
I established a group to send update information from "Brave Stream".
Please search the group with keyword "Brave Stream English",and push the "Join" button.

Labels:
animation,
CCS,
combat,
DCS,
karate animation,
second life,
secondlife,
WARPS
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