Sunday, August 1, 2010

At last "typeC" was completed.

At last I completed the "Karate for DCS2/CCS/XRPS".

I spent about 1 year to make this, because I had been very busy in real life from last autumn to this spring.

But in June, I opened the official website, and today I released this "typeC".
I am a little happy now.

You can watch this animation by YouTube from following URL.
http://brave-stream.com/combat/weapon/karate_type_c/


The characteristic of "typeC" is composition from classical and traditional skills of karate.

When I started to learn karate, I wondered "will these skills be usable in real match?".

After that, I understood those seem not to be usable.But the interest lasted all the time.

When I tested this weapon, I thought "It is cool unexpectedly."


By the way, I set the price "L$1700", slightly low price.
I will be happy if many players use this weapon.

Thursday, July 22, 2010

"Kime" of Karate

In karate dojo, students often take advice to use "Kime" in basic skill. Almost students understand "Kime" by watching the motion of seniors. It will be difficult to explain by words.

Yesterday, I released the new animation "Fists,Elbow,Sweep".
I took care to express "Kime" in this animation.

What is "Kime" in making animation?
I think it will be "Ease in" of animation technique.

The following images are each frames of the part of "Sweep Guard".

From 1st to 3rd images are small change. And 4th is big change, and 5th is stop. Stop continues to 7th.

This is ease in. I think it is necessary to make the motion like "Kime".

You can watch this animation by YouTube from following URL.
http://brave-stream.com/animation/karate/combination/fists_elbow_sweep/

Saturday, July 17, 2010

Memories of "Six Kicks"

In "Six Kick", tehre are also many memories, because it was a skill for examination, too.
Especially, the "Hook Kick" was very seductive skill for me.

In this combination skill, the player should do the "Hook Kick" after the roundhouse kick.
I could not understand the angle of waist for the hook kick.

If I want to do the hook kick effectively, the kick must hit perpendicularly to the opponent.
But my body was not very flexible. So when I tried to kick it effectively, I had to incline the upper body.

If the player's body is very flexible, he can do the hook kick effctively without incline his upper body.

This animation is a motion of the player who has a flexible body.

Watch movie and read details is this page.
http://brave-stream.com/animation/karate/combination/six_kicks/

By the way, the place I took picture for YouTube is a hangar of the airplanes.
There seems be a person who loves airplanes.

In usual, I do not take awalk in SL.
So, it is very interesting to search the favorite place to take pictures.

There seems many people who want to make their favorite objects.

Saturday, July 10, 2010

Memories of "Five Kicks"

Today, I released the animation "Five Kicks".
I remembered this skill is was a problem of the examination.

I think I have learned this skill when I was white belt. But I couldn't follow others. I practiced a lot and advanced little by little.

When I had become green belt, I could play this skill smoothly.

At my first examination, I was very tired because I didn't know about the examination. I think the last problem of basic skill was "Five Kicks". I have finished doing it desperately while being out of breath.

I think that we were made to do this skill in examinations of all levels.

If he lets the skill succeed, the wide position will be same as beginning. But in actual, it was very difficult. So, I often hit the next person.

I put the thought that I wanted to do this skill like this animation.

Watch movie and read details is this page.
http://brave-stream.com/animation/karate/combination/five_kicks/

Sunday, July 4, 2010

Humor in the sky 300m, again

I introduced the airplaen in the 300m sky.
Recently, the object has changed.This photo is the old airplane. The cloud is beautiful.



Now, the photo below is the same place.


It has changed to jet plane.
I think only a few people can find the site. So, it seems cool.
I look forward to changing.
Next change is to be space ship?

Saturday, July 3, 2010

I made the first motion of Saifa.

I made the animation "2 elbows and the backfist". This is a first part of kata "Safa". It was my favorite kata when I was young.

Watch movie and read details is this page.
http://brave-stream.com/animation/karate/combination/2elbows_backfist/


When I had begun to live in Tokyo and found a job, I was asked to show kata of karate by senior employees in a party.  I showed this kata "Saifa".

I have forgotten almost kata, but I remember my favorite part of Saifa, so I made this animation.


I took this picture near the shore. The wave is bery beautiful.
I think Second Life progresses in details.

The Linden Lab to be confused. But I want SL to swell somehow again.

Wednesday, June 30, 2010

"Round Chops" is released.

The skill "Round Chops" is for training for seniors in dojo.

Watch movie and read details is this page.


By the way, today is the last day of the "Kichijoji Sim". So, I took pictures in there today, too.


The building over there is my shop.
There are a lot of memories in this city.

Memories in Second Life are strangely real.

Saturday, June 26, 2010

I made "Horizontal Chop".

Follow in the last time I made the animation to use chop.
This skill is a basic and classic skill, too. But I like this.


The difficult point to make this animation is the twist condition of the upper body and the waist. A little time was necessary.

I found that the pose needs the usage of complicated joint.

Please visit the wab page from the url. You can watch the movie and details about this animation.


By the way, the place where I took the movie was the Kichijoji SIM. There are many momories for this SIM.

But this SIM will be closed on Jun 30. Im am very sorry.


Wednesday, June 23, 2010

I made "Chop from the Overhead".

Hi, I made the animation of chop this time successively in the last time.

This chop will be the most powerful skill in all chops.

This is a skill for training in  dojo. This skill is very dynamic about the motion of arm and whole body.

I had learned from my teacher,
"By moving speedy and dynamic in the training, you will be able to move more speedy in the match."

It is important to use not only the arm but also whole body.


Please watch this page about this animation. (YouTube movie and commentary)
Brave Stream Official Website "Chop from the Overhead"

The point that I cared about is the balance of torsion condition of the upper body and the waist.
I did adjustment again many times.

I want to make some more chops.

And I will make the combat weapon that icludes many chops.

Saturday, June 19, 2010

I made the karate animation "Chop from the Inside".

Hi,I made the karate animation "Chop from the Inside". This is the quiet skill, but is symbolic skill of karate.

Please watch this page about this animation.

Brave Stream Official Website "Chop from the Inside"


I think this last pose is cool.

Recentry, I think that the motion of karate is really reasonably, when I make animation by Poser7.
Because the position of the waist is defined precisely in karate.

It will be the knowledge which was taken long time and was kneaded.

By the way, the place where I photographed for YouTube movie is favorite. The reflection of the sea is good. This is the shore near my Gomes shop.


Friday, June 11, 2010

Brave Stream Official website is opened.

Hi, today I opened the "Brave Stream" English official website.


It has taken it for half a year to complete this website. Because I was busy in winter in the real business.

But I am very happy to open this site.

My items have been increased very much. So, to understand all items is not easy for users.

I hope many residents of SL come to this website and find the favorite animations, weapons, and HUDs.
http://brave-stream.com/

Saturday, February 27, 2010

SL Viewer2

Hi, I installed "SL Viewer2".
At 1st, it is very useful because it canbe used without uninstalling normal viewer.

I think epoch-making about the new function that we can view web page on the texture.

The hyper link is available in the viewer, and I can zoom it to be easy to read by double click.

I am making the web page that containing 3D viewer in the work of real life.But this SLviewer2 is A completely opposite method. It is intersting.

Wednesday, November 4, 2009

Humor in the sky 300m

Hi, I am making the official web site of  "Brave Stream".
By the way, nearly I made sky box in the sly 300m on Fushida(main land).

One day, I found the contrail.
I was surprised and took a picture.
It is below.

And I have made zoom with a camera.

Wao, it is a fine airplane.
But anybody on the ground cannot find this, because default avatars cannnot fly over 100m.

Furthermore, this flew when I flew in the outskirts.

Yes, it is a tiger.
This tiger is moving(flying,standing and sitting).

I thought "Why are these objects set such higer places where almost people cannot find?".

This idea has something common in Japanese elegance.

My Fushida shop is here.
Look around here.
http://slurl.com/secondlife/Fushida/113/16/56

Thursday, October 15, 2009

Sounds for Karate weapon

Hi, I released the sounds by L$0.



You can change animations in "Karate Fight" weapon.
So,you can customize Karate weapon.

Not only animations but  also sounds are necessarry to customize.
So, I released them in my shop.

The sounds are free.

Please use them.

http://slurl.com/secondlife/Fushida/113/9/56

Friday, September 18, 2009

Change from "WARPS" to "XRPS"

Hi, I am making the official web site of "Brave Stream".
And I used the hud of WARPS after a long absence.

So, the new hud "XRPS" was sent.
I wonder if the name of "WARPS" has been changed.
I confirmed about it to my friend in SL.
My expectation was right.

I went to the XRPS SIM "Lost City 29,187,26".

The purple board will give you hud by clicking it.
And there are wide room like this.

I confirmed that my weapon is available for WRPS.
I fight with my second avatar.


Succeeded.

I revised a signboard in SL or blog after this.
Oh, it was troublesome. . .

Thursday, September 10, 2009

I changed the title of this blog.

Hi,this is William7.
I changed the title of this blog.

When I began to write this blog, I didn't decide what to do in second life.
But now I am continuing to make animations of karate.

I named my shop's name "Brave Stream" in SL.
I want to be known this name as a brand of animations by many players.
So, I changed the name of this blog.

Please remember "Brave Stream", the best animation.

Thank you!

Saturday, August 29, 2009

Backspin Right Punch

Hi, my difficult work in real world is completed, and it is karate animation up after a long absence.

The animation that I released today is "Backspin Right Punch".




This is a classical motion in karate.
It can not be shown in karate match, but I like this skill.
I think it will be cool to use this skill in combat.

1, It starts from "Zenkutsu dachi".

2, Move the right leg to front by streight line.

3, After it, twist the upper body to right side.

4, Give a punch by force to return the body twisted to right.

After all will this be quiet?

After all will this be quiet? But I think that it is the cool skill, but will be enthusiastic?

Thursday, July 9, 2009

Karate for DCS/CCS/XRPS Hybrid2009

Hi,
Today, I reased the new Karate weapon for DCS2, CCS, XRPS.

[shop in SL]
http://slurl.com/secondlife/Fushida/103/14/56

[ Xstreet ]
https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1603780




_/_/_/ Introduction _/_/_/

"Karate for DCS/CCS/XRPS Hybrid2009" is the newest type of the Karate weapon series for combats that it has begun from February, 2008.

This is a weapon for DCS2,CCS and XRPS.By attaching it, players can use Karate skills.

In DCS2, CCS and XRPS, players attack the opponents by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse. If a timing and distance are appropriate, the player can give the opponent damage.


_/_/_/ A characteristic of Hybrid2009 _/_/_/

1,This "Hybrid 2009" is edited by choosing popular skills included in three editions "Karate Fight","Karate type K","Karate type S".In SIM where the rule is very severe, there is a case forbidding all skills with the jump.Therefore I selected only skills without the jump.


2,You can turn off the combat mode of Karate by typing "/88 off" in chat window.
So, it is not necessary to worry that the karate skill begins in an unexpected scene.And you can turn on the combat mode of Karate by typing "/88 on".


3,You can invalidate the sound effects by typing "/88 se_off" in chat window.Because sound effects cause an error in SIM where the lag is big, it is convenient that you can invalidate sound effects.

And you can validate the sound effects by typing "/88 se_on" in chat window.
The default setting when you attach the weapon is "Karate on" and "sound effects on".

4,If you click the bracelet, it becomes invisible.The next click makes it appear.If you do not like the to attach the bracelet, you can make it be invisible.

_/_/_/ How to use [Karate for DCS/CCS/XRPS Hybrid2009] _/_/_/


(1)Rez the object "Karate_Hybrid2009_box" on the ground of sand box or your land.

(2)Right click it and open the content.

(3)Put the "Karate_Hybrid2009" in the inventory.


(4)Drag and drop the "Karate_Hybrid2009" to attach your avator.An bracelet object is attached to the right arm of the avatar.

(5)You can attack the opponent by pushing the arrow button while pushing the left button of the mouse.* If an owner clicks it, the earring object will be invisible. And 2nd click make it appear.* And the earring is modify OK, so you can change the shape and part to attach.


_/_/_/ YouTube _/_/_/

http://www.youtube.com/watch?v=fIvVIRbPYok

_/_/_/ The operation of the karate skills with arrow keys _/_/_/


With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.

arrow keyForward(W)=== Combination of left triple high kick === [forward_arrow]
Back(S) ===== Combination of left roundhouse kick and right reverse roundhouse kick === [back_arrow]
Left(A) ===== Combination of punch left ,right and left roundhousekick === [left_arrow]
Right(D)===== Right axe kick === [right_arrow]
Forward(W) + Back(S) ===== Combination of left punch,right punch, backspin blow, axe kick == [forward_back]
Forward(W) + Left(A) ===== Combination of left front kick and right high kick(*) === [forward_left]Forward(W) + Right(D) =====
Combination of right Low, middle, high kick(*) = [forward_right]
Left(A) + Right(D) ===== Rush of body blows (*) = [left_right]
Back(S) + Left(A) ===== Combination of left high kick, side kick, and right punch(*) = [back_left]

Back(S) + Right(D) ===== Combination of 3 punches and right low kick(*) = [back_right]
(*)


In the case of the skill to have to push 2 keys, the animation starts by the timing when you release the keys.


_/_/_/ The change of animation assigned to arrow key _/_/_/

(1)Rez the earring object," Karate_Hybrid2009 " on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.

(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).(You had better to write the original name of the animation file in the "description" field of property panel)

(3)After replacing, return "Karate_Hybrid2009" to your inventory, and attach it by drag & drop.

* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to
replace.


_/_/_/ The change of sound assigned to arrow key _/_/_/

Like a case to replace animation files, replace the sound file and change the file name.

_/_/_/ Permissions of each elements of this weapon _/_/_/

animation === Modify OK, Transfer OKsound === Modify OK,
Transfer OKobject === Modify OK, Transfer OKscript === Transfer OK


_/_/_/ Group _/_/_/

I established a group to send update information from "Brave Stream".

_/_/_/ _/_/_/



Monday, June 15, 2009

Seiken Sandan Zuki

Hi, I made an animation of "Seiken Sandan Zuki".
"Seiken" is a fist, "Sandan" means triple, and "Zuki" means punsh.

It begins from "Zenkutsu dachi" which I released a few weeks ago.
In karate dojo, students train this motion many times.
This is a very traditional karate motion, so this will not be used in real match.

1st, this is "Zenkutsu dachi".

2nd, right seiken

3rd, left seiken
4th, right again

It is important to begin punch motion after decide the position of waist.

Visit my shop in SL.
http://slurl.com/secondlife/Fushida/113/16/56

Saturday, June 6, 2009

The Update of "Karate typeS"

Hi, today I released "Karate for DCS/CCS/XRPS typeS 1.5".
It is the update virsion.

This update was given to follow the rule of many combat SIMs.
The jump distance of "Reverse Roundhouse Jumping Triple Kick" and "Triangle Jump" were redused.

Customers who purchased "typeS" can exchange to "typeS 1.5".
If you want to exchange, send IM to me(William7 Streeter).

I will confirm the avatar's name.
*Give me IM from the avatar that purchased the "typeS". If a different avatar send me IM, I cannot distinguish it is real or not.

I pray for what people enjoy with my weapon.

Thank you!