Hi, I have been busy. so, I updated this blog after an interval of two weeks.
I released the new animation for Second Life. It is a "Rounding Heel Kick". In Japanese, it is called "Dou Mawashi Kaiten Geri". It is very dynamic, and good player can knock out the opponent by an instant.
1st, this is a fighting pose.
Twistig the upper part of the body.
After rounding the body, the leg follows and kick with the heel.
Hi, how are you? I am anxious about the stock prices.
Today, I released the new karate animation for second life. It is a "Right Axe Kick".
This skill had made be popular by Andy Hug. When he was a player of karate, he often used this kick by turning the inside and raise the leg. But when he become a K1 fighter, he had used it by turning the outside and raise the leg many times.
This animation is the way by turning the outside and raise the leg .
At first it is a posture with the orthodox style. Putting up the right knee to open slightly from the front forth. Raising a foot for overhead. Then, it is important to return the heel of the pivot leg and sneak around a waist .
Swing down the leg, fast and strongly to give damages.
He should attracts the leg to a body quickly.
Not touch down the leg to the ground directly.
Taking down a foot calmly.
Even if the action was very dynamic, he should return to pose smoothly by all means.
Hi, this is William7 Streeter. Today, I released the animation of "Jumping Reverse Roundhouse Kick".
This skill is popular in action cinemas. But I have never made this animation with no reasons. Watch this skill by YouTube movie.
I have written that the jumping motion is very difficult to make for second life animation. Because when I upload the BVH file, the height of jump is minimized.
So, I set very high for jumping at this animation.
Today, I explain my animation. This is the fighting pose.
The avator is jumping. The upper body is rolling faster, and going to aim to front of him.
The right leg is swinging by using the torsion of the upper body.
This is the timing of impact. The right hand has been swung to acquire force for rolling of the body.
Swinging up the leg like hooking, the kick is finished.
Landing.
That's all.
It is necessary to move all joints of body.
So, I have to set the pose for all frames of animations by Poser7.0.
Is my commentary interesting?
The shop where this animation is sold is here. You can try it on the orange vendor.