Saturday, January 17, 2009

Karate for DCS,CCS,XRPS typeS

Hello,
Today, I released the new weapon for combat system(DCS2, SSC, XRPS).
Two weapons that I have already released seem to be favorable receptions more and more.
The considerably luxurious skills are included in this weapon.

[2009/06/07] I released the update virsion.(ver.1.5)


[shop in SL]
http://slurl.com/secondlife/Fushida/101/13/56
[Xstreet]
http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1141642



_/_/_/ Introduction _/_/_/

"Karate for DCS/CCS/XRPS type S" is the newest type of the Karate weapon series for combats that it has begun from February, 2008.

This is a weapon for DCS2,CCS and XRPS.
By attaching it, players can use Karate skills.
(DCS official site; http://www.dcs2.org/ )
(CCS official site; City of LOST ANGELS http://www.cityoflostangels.biz/wiki/news.php )

In DCS2, CCS and XRPS, players attack the opponents by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse. If a timing and distance are appropriate, the player can give the opponent damage.

The player generally puts on the weapons such as a sword or the crow to fight in DCS2, CCS and XRPS.


In karate weapon which I produced, players attach the bracelet-shaped object, but they do not put on the weapon and attack the target barehanded.


_/_/_/ A characteristic of type S _/_/_/

A characteristic of "type S" is to include the skills they are the super high level that becomes the legend in Karate.

In the other types, skills used in real matches and lessons are involved.
But in "type S", the aerial skills that we can rarely watch are included abundantly.

It will be to surely give a strong impression to other players.

_/_/_/ How to use [Karate for DCS/CCS/WARPS type S] _/_/_/

(1)Rez the object "Karate_typeS_box" on the ground of sand box or your land.

(2)Right click it and open the content.

(3)Put the "Karate_typeS" in the inventory.

(4)Drag and drop the "Karate_typeS" to attach your avator.An earring object is attached to the right ear of the avatar.

(5)You can attack the opponent by pushing the arrow button while pushing the left button of the mouse.
* If an owner clicks it, the earring object will be invisible. And 2nd click make it appear.
* And the earring is modify OK, so you can change the shape and part to attach.


_/_/_/ The operation of the karate skills with arrow keys _/_/_/

With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.
[] is a name of the animation file to be related to.

arrow keyLeft(A) ===== Combination of Left Axe Kick and Right Low Kick === [left_arrow]
Right(D)===== Right Axe Kick === [right_arrow]
Forward(W)=== Combination of Right Low, Middle, High Kick === [forward_arrow]
Back(S) ===== Jumping Reverse Roundhouse Kick === [back_arrow]
Forward(W) + Back(S) ===== Reverse Roundhouse Jumping Triple Kick == [forward_back]
Forward(W) + Left(A) ===== Combination of Left High Kick, Side Kick, and Right Punch(*) === [forward_left]
Forward(W) + Right(D) ===== Rounding Heel Kick(*) = [forward_right]
Left(A) + Right(D) ===== Triangle Jump(*) = [left_right]
Back(S) + Left(A) ===== Combination of Left Triple High Kick(*) = [back_left]
Back(S) + Right(D) ===== Combination of Backspin Low and Right High Kick(*) = [back_right]


(*)In the case of the skill to have to push 2 keys, the animation starts by the timing when you release the keys.



_/_/_/ The change of animation assigned to arrow key _/_/_/

(1)Rez the earring object," Karate_typeS " on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.


(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).
(You had better to write the original name of the animation file in the "description" field of property panel)

(3)After replacing, return "Karate_typeS" to your inventory, and attach it by drag & drop.


* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to replace.


_/_/_/ The change of sound assigned to arrow key _/_/_/

Like a case to replace animation files, replace the sound file and change the file name.


_/_/_/ Permissions of each elements of this weapon _/_/_/

animation === Modify OK, Transfer OK
sound === Modify OK, Transfer OK
object === Modify OK, Transfer OK
script === Transfer OK

_/_/_/ Group _/_/_/

I established a group to send update information from "Brave Stream".
Please search the group with keyword "Brave Stream English",and push the "Join" button.




Monday, December 22, 2008

Triangle Jump of Karate

Today, I will go shopping to purchase X'mas present for my wife.
Before it, I can release the new karate animation, it is my pleasure.

Today's animation is "Triangle Jump of karate".


Watch the YouTube Movie.


This is the legendary skill.
I have never seen the actual motion of this skill.
So, I made this with relying on imagination.

1st, it it fighting pose.

Jumping to his left side.It should be a big jump.

Bound on the wall or corner post.

It is a jumping side kick.

Finished.

It was very interesting and difficult to make karate animation without seeing the actual motion.

The shop where you can try this animation is below.

Thursday, December 11, 2008

Reverse Roundhouse Jumpig Triple Kick

Hi, X'mas is coming.
Nearly, a woman gave me IM that she will present my Karate HUD to a friend.
I am very grad to read it, and it is a very unique present.

Today, I released the animation.That is "Reverse Roundhouse Jumpig Triple Kick".
It is a super kick.

This is a YouTube movie.

This skill is very difficult, so we can't see this skill in the actual match of karate.

1st, this is a fighting pose.

The reverse roundhouse kick is starting. And jumping with kicking. After the reverse roundhouse kick, the right roundhouse kick is ready in the air. The right roundhouse kick!
After the kick, the last kick is ready in the air. The last is right reverse roundhouse kick. That's all.

You can try the animation from below.
http://slurl.com/secondlife/Fushida/116/27/56

Saturday, November 22, 2008

The Combination of Backspin Low and Right High Kick

Hi, it is very cold this week, isn't it?
In Japan, there are many bad news about economic, politic and society.

Today, I released this animation.


It is a combination of backspin low and high kick.


I think the man who used the backspin low kick was Andi Hug.
And I think that Kancho, Matsui had used, too.

I have never seen that the combination of this skill and high kick.
This combination was used by my dojo mate in the dojo where I learned karate.

1st, it is a fighting pose.
2nd, the backspin low is coming. 3rd, it is hitting the opponent's leg. 4th, it is changing to high kick.

5th, the high kick is hitting.

6th, kick is ending.

The last, it ended.

How is the skill?

You can try it here.
http://slurl.com/secondlife/Fushida/122/24/56

Thank you!






Sunday, November 16, 2008

Rounding Heel Kick

Hi, I have been busy.
so, I updated this blog after an interval of two weeks.

I released the new animation for Second Life.
It is a "Rounding Heel Kick".
In Japanese, it is called "Dou Mawashi Kaiten Geri".
It is very dynamic, and good player can knock out the opponent by an instant.

1st, this is a fighting pose.
Twistig the upper part of the body.

After rounding the body, the leg follows and kick with the heel.

It is after swinging the right leg.

Standing up quickly.

Fighting pose again.

That's all.
You can try this animation here.
Thank you!

Wednesday, November 5, 2008

Combination of Left High, Side, Right Punch

Hi, the election has finished in USA.
I have shown it in TV, the movement for election is very different from Japanes one.
It seems very exciting.

By the way, I released the new Karate animation, today.
This skill is very high-level.

First skill is a left roundhouse kick, and without touching the foot tin the ground, next skill is left side kick, and last is right punch.

Watch YouTube movie about this combination.
It is a very difficult skill, so many trainings are needed.


At first, the fighting pose.
You know, this is left roundhouse kick.

After it, he never touch his foot in the ground.

The motion to the side kick is starting.

It is the side kicik.
It is recemble to roundhouse kick with seeing the static image.
Of course, if you see the movie, you may not think so.

The side kick is finished.

The right punch is released.
That is not easy to use punch quickly after the side kick.
That's all.
This animation is in the gray vendor in the shop.
The slurl is below.

Tuesday, October 21, 2008

Combination of Right Low, Middle, High Kick

Hi, how are you?

In Japan, economy is in a very uneasy situation.
But all coutry will be same situation...

Taday, I released new animation.
It is a "Combination of Right Low, Middle, High Kick".


The 1st kick, is low kick.
And pullig back a foot, with no landing.

Next is middle kick. Kick with high speed and not heavily.
Pull back a leg without landing.

The last high kick. Swing the kick.
It finished.
A sunset is beautiful.
The shop of the animation is here.