Wednesday, August 27, 2008

Inspection for WARPS

Hi, 3 weeks has gone since I released the "Karate for DCS/CCS type K"

It begun to be purchased more and more.
I feel relieved a little.

By the way, I have been asked that my weapon can be used for WARPS or not.
At last I inspected the ability for WARPS.

Look at this picture.
I attached the WARPS hud, and the menu has appeared on the left top.
And the opponent is my second avator.


I began to fight at once.
My second avator is like a sandbag.


As I offenced him, his health meter decreases steadily.
He falls down by such a feeling in the last. It is simular to CCS.
I understood that my weapon is useful for WARPS.
WARPS fan, please try the "Karate for DCS/CCS/WARPS"!
Thank you!

Monday, August 4, 2008

Karate for DCS/CCS type K

Hi, at last I released the "Karate for DCS type K".
"Karate for DCS/CCS type K" is a new type of "Karate Fight for DCS".

<2008/08/28>
This weapon is available for WARPS , I confirmed it.

■SLEX
http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=827028
■ShopOnRez
http://shop.onrez.com/item/719561

It is sold in SL shop,too.(2008/08/07)
http://slurl.com/secondlife/Fushida/113/16/56



_/_/_/ Function _/_/_/

This is a weapon for DCS and CCS.
By attaching it, players can use Karate skills.
(DCS official site; http://www.dcs2.org/ )
(CCS official site; City of LOST ANGELS http://www.cityoflostangels.biz/wiki/news.php )

I introduce the DCS and CCS in my blog a little.
http://bravestream.blogspot.com/2008/02/about-dcs.html
http://bravestream.blogspot.com/2008/03/test-in-cola-for-ccs.html

In DCS and CCS, players attack the opponents by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse.
If a timing and distance are appropriate, the player can give the opponent damage.

The player generally puts on the weapons such as a sword or the crow to fight in DCS and CCS.In karate weapon which I produced, players attach the bracelet-shaped object, but they do not put on the weapon and attack the target barehanded.

In this virsion "type K", there are skills that we can see in the match of K1 or Kick Boxing.

_/_/_/ How to use [Karate for DCS/CCS type K] _/_/_/

(1)Rez the object "Karate_for_DCS/CCS_typeK_box" on the ground of sand box or your land.

(2)Right click it and open the content.

(3)Put the "Karate_for_DCS/CCS_typeK" in the inventory.

(4)Drag and drop the "Karate_for_DCS/CCS_typeK" to attach your avator.An earring object is attached to the right ear of the avatar.

(5)You can attack the opponent by pushing the arrow button while pushing the left button of the mouse.

* If an owner clicks it, the earring object will be invisible. And 2nd click make it appear.
* And the earring is modify OK, so you can change the shape and part to attach.


_/_/_/ The operation of the karate skills with arrow keys _/_/_/

With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.

arrow key
Left(A) ===== Punch Left,Right, Left Low Kick
Right(D)===== Punch Left,Right,Left, Right Low Kick
Forward(W)=== Punch Left,Left, Right Low Kick
Back(S) ===== Backspin Blow
Forward(W) + Back(S) ===== 7 Punches(*)
Forward(W) + Left(A) ===== Right Low Kick, Left High Kick(*)
Forward(W) + Right(D) ===== Left Front Kick, Right High Kick(*)
Left(A) + Right(D) ===== Jumping Double Knee Kick(*)
Back(S) + Left(A) ===== Left Knee Kick(*)
Back(S) + Right(D) ===== Right Knee Kick(*)

(*)In the case of the skill to have to push 2 keys, the animation starts by the timing when you release the keys.

_/_/_/ The change of animation assigned to arrow key _/_/_/

(1)Rez the earring object," Karate_for_DCS/CCS_typeK " on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.

(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).
(You had better to write the original name of the animation file in the "description" field of property panel)

(3)After replacing, return "Karate_for_DCS/CCS_typeK" to your inventory, and attach it by drag & drop.

* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to replace.


_/_/_/ The change of sound assigned to arrow key _/_/_/

Like a case to replace animation files, replace the sound file and change the file name.


_/_/_/ Permissions of each elements of this weapon _/_/_/

animation === Modify OK, Transfer OK
sound === Modify OK, Transfer OK
object === Modify OK, Transfer OK
script === Transfer OK

_/_/_/ Group _/_/_/

I established a group to send update information from "Brave Stream".
Please search the group with keyword "Brave Stream English",and push the "Join" button.



Sunday, July 20, 2008

Rush of Body Blows

Hi, today is the "Marine Day"(holiday) in Japan.
So, I could released this animation.
This is an animation of repeated body blows of karate for second life avator.


It contains 1 straight punch for opponent's face and 6 body blows.

I used 2 frames for 1 punch.
It may be felt so fast, but I think that rythm is more important than seeing all frames.

Please enjoy the pwerful blows!

Saturday, July 12, 2008

3Punches and Right Low Kick

Hi, it's very hot days last week.

Taday,I released new animation for second life.
It is a combination of 3punches and right low kick.

Look at this youtube movie.



This skill is high level, but very offencive.

I remember that the champion of K1 (in a few years ago) had often used this combination skill.

Friday, July 4, 2008

Left Daouble Punches and Right Low Kick

Hi,

Today, I released the new karate animation for second life.
It is "Combination of Left Daouble Punches and Right Low Kick".


This combination skill ins not so showy.
But for opponent, this is very obstructive skill.

So, it is important to bring him in your pace.
This skill is often used in K1 or kick boxing.

Saturday, June 28, 2008

Left Front Kick to Right High Kick

Hi, I released a new Karate animation for Second Life also this week.
It's my pleasure.


This combination is "Left Front Kick to Right High Kick".

This combination is a littel high level skill.And it is easy to make a hit, and can give a big damage to opponent.

When I use left front kick, the opponent will block it by left knee or left hand.
At that time, the left guard of opponent will fall down, so my right high kick will hit.

This combination skill can be useful like this case.

Saturday, June 21, 2008

Right Low Kick to Left High Kick

Hi, I released the new combination of karate for second life avator.



That is "Right Low Kick to Left High Kick".
This combination skill is standard, but it is useful to achieve result.
Almost fighters learn it soon after begining of karate.