Hi, this is William7 Streeter. Today, I released the animation of "Jumping Reverse Roundhouse Kick".
This skill is popular in action cinemas. But I have never made this animation with no reasons. Watch this skill by YouTube movie.
I have written that the jumping motion is very difficult to make for second life animation. Because when I upload the BVH file, the height of jump is minimized.
So, I set very high for jumping at this animation.
Today, I explain my animation. This is the fighting pose.
The avator is jumping. The upper body is rolling faster, and going to aim to front of him.
The right leg is swinging by using the torsion of the upper body.
This is the timing of impact. The right hand has been swung to acquire force for rolling of the body.
Swinging up the leg like hooking, the kick is finished.
Landing.
That's all.
It is necessary to move all joints of body.
So, I have to set the pose for all frames of animations by Poser7.0.
Is my commentary interesting?
The shop where this animation is sold is here. You can try it on the orange vendor.
In DCS and CCS, players attack the opponents by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse. If a timing and distance are appropriate, the player can give the opponent damage.
The player generally puts on the weapons such as a sword or the crow to fight in DCS and CCS.In karate weapon which I produced, players attach the bracelet-shaped object, but they do not put on the weapon and attack the target barehanded.
In this virsion "type K", there are skills that we can see in the match of K1 or Kick Boxing.
_/_/_/ How to use [Karate for DCS/CCS type K] _/_/_/
(1)Rez the object "Karate_for_DCS/CCS_typeK_box" on the ground of sand box or your land.
(2)Right click it and open the content.
(3)Put the "Karate_for_DCS/CCS_typeK" in the inventory.
(4)Drag and drop the "Karate_for_DCS/CCS_typeK" to attach your avator.An earring object is attached to the right ear of the avatar.
(5)You can attack the opponent by pushing the arrow button while pushing the left button of the mouse.
* If an owner clicks it, the earring object will be invisible. And 2nd click make it appear. * And the earring is modify OK, so you can change the shape and part to attach.
_/_/_/ The operation of the karate skills with arrow keys _/_/_/
With pushing the left button of the mouse, operate arrow key as follows. () is the key which you can substitute for arrow key.
arrow key Left(A) ===== Punch Left,Right, Left Low Kick Right(D)===== Punch Left,Right,Left, Right Low Kick Forward(W)=== Punch Left,Left, Right Low Kick Back(S) ===== Backspin Blow Forward(W) + Back(S) ===== 7 Punches(*) Forward(W) + Left(A) ===== Right Low Kick, Left High Kick(*) Forward(W) + Right(D) ===== Left Front Kick, Right High Kick(*) Left(A) + Right(D) ===== Jumping Double Knee Kick(*) Back(S) + Left(A) ===== Left Knee Kick(*) Back(S) + Right(D) ===== Right Knee Kick(*)
(*)In the case of the skill to have to push 2 keys, the animation starts by the timing when you release the keys.
_/_/_/ The change of animation assigned to arrow key _/_/_/
(1)Rez the earring object," Karate_for_DCS/CCS_typeK " on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.
(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1). (You had better to write the original name of the animation file in the "description" field of property panel)
(3)After replacing, return "Karate_for_DCS/CCS_typeK" to your inventory, and attach it by drag & drop.
* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to replace.
_/_/_/ The change of sound assigned to arrow key _/_/_/
Like a case to replace animation files, replace the sound file and change the file name.
_/_/_/ Permissions of each elements of this weapon _/_/_/
animation === Modify OK, Transfer OK sound === Modify OK, Transfer OK object === Modify OK, Transfer OK script === Transfer OK
_/_/_/ Group _/_/_/
I established a group to send update information from "Brave Stream". Please search the group with keyword "Brave Stream English",and push the "Join" button.
Hi, today is the "Marine Day"(holiday) in Japan. So, I could released this animation. This is an animation of repeated body blows of karate for second life avator.
It contains 1 straight punch for opponent's face and 6 body blows.
I used 2 frames for 1 punch. It may be felt so fast, but I think that rythm is more important than seeing all frames.