Tuesday, October 21, 2008

Combination of Right Low, Middle, High Kick

Hi, how are you?

In Japan, economy is in a very uneasy situation.
But all coutry will be same situation...

Taday, I released new animation.
It is a "Combination of Right Low, Middle, High Kick".


The 1st kick, is low kick.
And pullig back a foot, with no landing.

Next is middle kick. Kick with high speed and not heavily.
Pull back a leg without landing.

The last high kick. Swing the kick.
It finished.
A sunset is beautiful.
The shop of the animation is here.

Saturday, October 11, 2008

Right Axe Kick

Hi, how are you?
I am anxious about the stock prices.

Today, I released the new karate animation for second life.
It is a "Right Axe Kick".




This skill had made be popular by Andy Hug.
When he was a player of karate, he often used this kick by turning the inside and raise the leg.
But when he become a K1 fighter, he had used it by turning the outside and raise the leg many times.

This animation is the way by turning the outside and raise the leg .

At first it is a posture with the orthodox style.
Putting up the right knee to open slightly from the front forth.

Raising a foot for overhead.
Then, it is important to return the heel of the pivot leg and sneak around a waist .
Swing down the leg, fast and strongly to give damages.
He should attracts the leg to a body quickly.
Not touch down the leg to the ground directly.
Taking down a foot calmly.
Even if the action was very dynamic, he should return to pose smoothly by all means.
This skill is very difficult.
Andy Hug was very great.

Saturday, September 27, 2008

Jumping Reverse Roundhouse Kick

Hi, this is William7 Streeter.
Today, I released the animation of "Jumping Reverse Roundhouse Kick".

This skill is popular in action cinemas. But I have never made this animation with no reasons.
Watch this skill by YouTube movie.





I have written that the jumping motion is very difficult to make for second life animation.
Because when I upload the BVH file, the height of jump is minimized.

So, I set very high for jumping at this animation.

Today, I explain my animation. This is the fighting pose.


The avator is jumping. The upper body is rolling faster, and going to aim to front of him.


The right leg is swinging by using the torsion of the upper body.


This is the timing of impact. The right hand has been swung to acquire force for rolling of the body.


Swinging up the leg like hooking, the kick is finished.

Landing.


That's all.
It is necessary to move all joints of body.
So, I have to set the pose for all frames of animations by Poser7.0.

Is my commentary interesting?
The shop where this animation is sold is here. You can try it on the orange vendor.
Thank you!

Thursday, September 18, 2008

Combination of Axe Kick and Low Kick

Hi, I released a new animation, "combination of axe kick and low kick".


You can teleport to the vendor from this slurl below.
This animation is in the "level4.0" vendor.
http://slurl.com/secondlife/Fushida/113/16/56

About 20 years ago, in karate world open tornament of Kyokushin ,Andy Hug has beat Ademir de Costa who was a favorite by this combination skill.

After that, Andy had won to the finals, and become major.

Having seen it, I have watched this skill in video time after time.

That is impressive memory for me.

Saturday, September 6, 2008

Triple High Kick

Hi, today, I released the "Triple High Kick".



This skill is 3 continued high kicks without touching a foot in the ground.
It seems not for match, but I have seeen this skill in match some times.

This skill can hit the opponet's face after blocking the 1st kick.

And we can see this skill in the movie of Jackie Chan.

This skill can be used only by masters of kicks.
But in second life, getting this animation, everybody can use this skill.

Please try it!

Wednesday, August 27, 2008

Inspection for WARPS

Hi, 3 weeks has gone since I released the "Karate for DCS/CCS type K"

It begun to be purchased more and more.
I feel relieved a little.

By the way, I have been asked that my weapon can be used for WARPS or not.
At last I inspected the ability for WARPS.

Look at this picture.
I attached the WARPS hud, and the menu has appeared on the left top.
And the opponent is my second avator.


I began to fight at once.
My second avator is like a sandbag.


As I offenced him, his health meter decreases steadily.
He falls down by such a feeling in the last. It is simular to CCS.
I understood that my weapon is useful for WARPS.
WARPS fan, please try the "Karate for DCS/CCS/WARPS"!
Thank you!

Monday, August 4, 2008

Karate for DCS/CCS type K

Hi, at last I released the "Karate for DCS type K".
"Karate for DCS/CCS type K" is a new type of "Karate Fight for DCS".

<2008/08/28>
This weapon is available for WARPS , I confirmed it.

■SLEX
http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=827028
■ShopOnRez
http://shop.onrez.com/item/719561

It is sold in SL shop,too.(2008/08/07)
http://slurl.com/secondlife/Fushida/113/16/56



_/_/_/ Function _/_/_/

This is a weapon for DCS and CCS.
By attaching it, players can use Karate skills.
(DCS official site; http://www.dcs2.org/ )
(CCS official site; City of LOST ANGELS http://www.cityoflostangels.biz/wiki/news.php )

I introduce the DCS and CCS in my blog a little.
http://bravestream.blogspot.com/2008/02/about-dcs.html
http://bravestream.blogspot.com/2008/03/test-in-cola-for-ccs.html

In DCS and CCS, players attack the opponents by pushing the arrow key (or, AWSD key) while pushing the left button of the mouse.
If a timing and distance are appropriate, the player can give the opponent damage.

The player generally puts on the weapons such as a sword or the crow to fight in DCS and CCS.In karate weapon which I produced, players attach the bracelet-shaped object, but they do not put on the weapon and attack the target barehanded.

In this virsion "type K", there are skills that we can see in the match of K1 or Kick Boxing.

_/_/_/ How to use [Karate for DCS/CCS type K] _/_/_/

(1)Rez the object "Karate_for_DCS/CCS_typeK_box" on the ground of sand box or your land.

(2)Right click it and open the content.

(3)Put the "Karate_for_DCS/CCS_typeK" in the inventory.

(4)Drag and drop the "Karate_for_DCS/CCS_typeK" to attach your avator.An earring object is attached to the right ear of the avatar.

(5)You can attack the opponent by pushing the arrow button while pushing the left button of the mouse.

* If an owner clicks it, the earring object will be invisible. And 2nd click make it appear.
* And the earring is modify OK, so you can change the shape and part to attach.


_/_/_/ The operation of the karate skills with arrow keys _/_/_/

With pushing the left button of the mouse, operate arrow key as follows.
() is the key which you can substitute for arrow key.

arrow key
Left(A) ===== Punch Left,Right, Left Low Kick
Right(D)===== Punch Left,Right,Left, Right Low Kick
Forward(W)=== Punch Left,Left, Right Low Kick
Back(S) ===== Backspin Blow
Forward(W) + Back(S) ===== 7 Punches(*)
Forward(W) + Left(A) ===== Right Low Kick, Left High Kick(*)
Forward(W) + Right(D) ===== Left Front Kick, Right High Kick(*)
Left(A) + Right(D) ===== Jumping Double Knee Kick(*)
Back(S) + Left(A) ===== Left Knee Kick(*)
Back(S) + Right(D) ===== Right Knee Kick(*)

(*)In the case of the skill to have to push 2 keys, the animation starts by the timing when you release the keys.

_/_/_/ The change of animation assigned to arrow key _/_/_/

(1)Rez the earring object," Karate_for_DCS/CCS_typeK " on the ground of sand box or your land.Right click it and open the content, move the animation file which you do not use to your inventory.

(2)Put the new animation file into "contents", and change the file name to the one which moved to your inventory at (1).
(You had better to write the original name of the animation file in the "description" field of property panel)

(3)After replacing, return "Karate_for_DCS/CCS_typeK" to your inventory, and attach it by drag & drop.

* All animation files sold in my shop "Brave Stream" are Modify OK, so you can use them to replace.


_/_/_/ The change of sound assigned to arrow key _/_/_/

Like a case to replace animation files, replace the sound file and change the file name.


_/_/_/ Permissions of each elements of this weapon _/_/_/

animation === Modify OK, Transfer OK
sound === Modify OK, Transfer OK
object === Modify OK, Transfer OK
script === Transfer OK

_/_/_/ Group _/_/_/

I established a group to send update information from "Brave Stream".
Please search the group with keyword "Brave Stream English",and push the "Join" button.