Saturday, July 21, 2007

Sculpted Prim by LightWave3D

Hi,this became the update article after a long absence again.

It is the reason why I was not able to update it for a while,that I revised LightWave which was a main tool.So,I have done the setting and inspected the new functions.

It was the plugin for Second Life and "Surface Baking Camera" that I paid attention to in this version up in particular.Plug in called "LWOEncorder" increases one more, but I leave it unattended first of all without understanding use well.


By the way, it is an object like an onion on the Nippon Budokan that I made by Sculpt.
It is in JAPAN 03 65, 50, 26
( http://slurl.com/secondlife/JAPAN )
As for me, there was not the contemplation to this object in particular.
The reason why I made this is that I wanted to reduce the number of prims and seemed to be suitable for sculpt.

After all the workmanship of the sculpt object became quite coarse.What I made at first with LightWave is as follows.
As for the object made by sculpt, the surface is uneven when I compare it with this.
Possibly there may be too much number of the polygons when I made it with LightWave.Because it was hard to look for the number of the appropriate polygons right now, I improved it in this state first of all.

In addition, I intend to make trial and error in various ways.

By the way, I try to make animation hard this week ,because I did not yet take out the new work of the animation this month.

I think now I hould make a new work of combination skill animation of karate, because combination skill animations are popular in my work showing more than expected to.

Thank you!

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